Garry's Mod
NPC Daemon
กำลังแสดง 21-30 จาก 65 รายการ
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อัปเดต: 5 ม.ค. 2024 @ 10: 00pm
โดย sockpuppetclock

  • Fixed profile importing

อัปเดต: 2 ม.ค. 2024 @ 1: 25pm
โดย sockpuppetclock

  • Death effects can now play sounds

อัปเดต: 4 ธ.ค. 2023 @ 3: 04am
โดย sockpuppetclock

  • Fixed larger typo

อัปเดต: 4 ธ.ค. 2023 @ 2: 58am
โดย sockpuppetclock

  • Fixed typo

อัปเดต: 4 ธ.ค. 2023 @ 2: 37am
โดย sockpuppetclock

  • Fixed water spawn position check errors when NPC/Entity/Nextbot (not squad) is auto-spawned with the value set. Also adjusted how water is checked
  • Fixed custom collision bounds erroring when min or max is not set
  • KNOWN ISSUE: NPC/Entity/Nextbot presets ignore overrides of water spawn requirement when autospawned (squad override works just fine). This is a side effect of how the code was put together when I started coding this addon

อัปเดต: 2 ส.ค. 2023 @ 11: 39am

  • Added "Custom Collision Bounds" value (Physical)
  • Fixed random function for integers giving decimal numbers if min-max are never adjusted
  • Fixed potential problem involving "submaterial" value when using random functions

อัปเดต: 4 ก.ค. 2023 @ 9: 25am

  • Fixed typo that affected "everyone" NPC relationship exclusions

อัปเดต: 16 มิ.ย. 2023 @ 2: 48pm

  • Fixed panel error when changing description in windowed/tabbed editor.

อัปเดต: 1 ก.ค. 2022 @ 1: 31pm

  • Added "Use" property
  • Fixed relationship class exclusions when the value is a string type
  • Other small fixes

อัปเดต: 28 ธ.ค. 2021 @ 12: 19pm

  • Fixed error regarding value type checking
  • Small sidebar menu adjustment
  • Auto-spawning setting default changed to disabled
  • Fixed player preset on HUD not visually clearing when NPCD is disabled (visual only problem)