Project Zomboid

Project Zomboid

Soul Filcher's Turning Time
16件中 1-10 を表示
< 1  2 >
更新: 2024年2月8日 @ 5時19分

-Removed speed change, it could be the cause of issues in MP, but I have not tested it.

更新: 2022年8月19日 @ 12時14分

-Reverted the move speed change.

更新: 2022年8月17日 @ 8時28分

-Banshee and Nemesis are back to fixed move speeds.
-Added French translation by Xianah.

更新: 2022年3月30日 @ 20時03分

-Fixed Nemesis'health being over the accepted limit for MP.

更新: 2022年3月29日 @ 6時57分

-Fixed Nemesis receiving the immortal flag in MP when it shouldn't. Hopefully MP desync will be fixed.

更新: 2022年1月16日 @ 11時15分

-Nemesis in MP will always behave like a stadard zombie with more health, as the special immortal behavior was causing desync and then removal of the zombie.

更新: 2021年12月28日 @ 17時16分

-A possible fix for Banshees and Nemesis population values being ignored by the game.

更新: 2021年12月27日 @ 17時02分

-Added a new sandbox option: Immortal Nemesis, it is on by default and if turned off Nemesis can be pushed back and killed normally, but has more health than standard zombies.
-I'm still investigating why special zombies still spawn even then their populations are set to none.

更新: 2021年12月20日 @ 18時14分

-Nemesis and Banshee will use standard zombie speed values until the issue with the method of changing that is solved.

更新: 2021年10月28日 @ 18時27分

-Fixed a glitch in Nemesis' appearance.
-Fixed door breaking sound not playing when destroyed by a Nemesis.
-Lowered Banshee scream sound.