Project Zomboid

Project Zomboid

Soul Filcher's Turning Time
1–10/16 bejegyzés mutatása
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Frissítés: 2024. febr. 8. @ 5:19

-Removed speed change, it could be the cause of issues in MP, but I have not tested it.

Frissítés: 2022. aug. 19. @ 12:14

-Reverted the move speed change.

Frissítés: 2022. aug. 17. @ 8:28

-Banshee and Nemesis are back to fixed move speeds.
-Added French translation by Xianah.

Frissítés: 2022. márc. 30. @ 20:03

-Fixed Nemesis'health being over the accepted limit for MP.

Frissítés: 2022. márc. 29. @ 6:57

-Fixed Nemesis receiving the immortal flag in MP when it shouldn't. Hopefully MP desync will be fixed.

Frissítés: 2022. jan. 16. @ 11:15

-Nemesis in MP will always behave like a stadard zombie with more health, as the special immortal behavior was causing desync and then removal of the zombie.

Frissítés: 2021. dec. 28. @ 17:16

-A possible fix for Banshees and Nemesis population values being ignored by the game.

Frissítés: 2021. dec. 27. @ 17:02

-Added a new sandbox option: Immortal Nemesis, it is on by default and if turned off Nemesis can be pushed back and killed normally, but has more health than standard zombies.
-I'm still investigating why special zombies still spawn even then their populations are set to none.

Frissítés: 2021. dec. 20. @ 18:14

-Nemesis and Banshee will use standard zombie speed values until the issue with the method of changing that is solved.

Frissítés: 2021. okt. 28. @ 18:27

-Fixed a glitch in Nemesis' appearance.
-Fixed door breaking sound not playing when destroyed by a Nemesis.
-Lowered Banshee scream sound.