Project Zomboid

Project Zomboid

Soul Filcher's Turning Time
Affichage des entrées 1-10 sur 16
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Mis à jour le : 8 févr. 2024 à 5h19

-Removed speed change, it could be the cause of issues in MP, but I have not tested it.

Mis à jour le : 19 aout 2022 à 12h14

-Reverted the move speed change.

Mis à jour le : 17 aout 2022 à 8h28

-Banshee and Nemesis are back to fixed move speeds.
-Added French translation by Xianah.

Mis à jour le : 30 mars 2022 à 20h03

-Fixed Nemesis'health being over the accepted limit for MP.

Mis à jour le : 29 mars 2022 à 6h57

-Fixed Nemesis receiving the immortal flag in MP when it shouldn't. Hopefully MP desync will be fixed.

Mis à jour le : 16 janv. 2022 à 11h15

-Nemesis in MP will always behave like a stadard zombie with more health, as the special immortal behavior was causing desync and then removal of the zombie.

Mis à jour le : 28 déc. 2021 à 17h16

-A possible fix for Banshees and Nemesis population values being ignored by the game.

Mis à jour le : 27 déc. 2021 à 17h02

-Added a new sandbox option: Immortal Nemesis, it is on by default and if turned off Nemesis can be pushed back and killed normally, but has more health than standard zombies.
-I'm still investigating why special zombies still spawn even then their populations are set to none.

Mis à jour le : 20 déc. 2021 à 18h14

-Nemesis and Banshee will use standard zombie speed values until the issue with the method of changing that is solved.

Mis à jour le : 28 oct. 2021 à 18h27

-Fixed a glitch in Nemesis' appearance.
-Fixed door breaking sound not playing when destroyed by a Nemesis.
-Lowered Banshee scream sound.