Project Zomboid

Project Zomboid

Soul Filcher's Turning Time
Näytetään 1–10 / 16
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Päivitys: 8.2.2024 klo 5.19

-Removed speed change, it could be the cause of issues in MP, but I have not tested it.

Päivitys: 19.8.2022 klo 12.14

-Reverted the move speed change.

Päivitys: 17.8.2022 klo 8.28

-Banshee and Nemesis are back to fixed move speeds.
-Added French translation by Xianah.

Päivitys: 30.3.2022 klo 20.03

-Fixed Nemesis'health being over the accepted limit for MP.

Päivitys: 29.3.2022 klo 6.57

-Fixed Nemesis receiving the immortal flag in MP when it shouldn't. Hopefully MP desync will be fixed.

Päivitys: 16.1.2022 klo 11.15

-Nemesis in MP will always behave like a stadard zombie with more health, as the special immortal behavior was causing desync and then removal of the zombie.

Päivitys: 28.12.2021 klo 17.16

-A possible fix for Banshees and Nemesis population values being ignored by the game.

Päivitys: 27.12.2021 klo 17.02

-Added a new sandbox option: Immortal Nemesis, it is on by default and if turned off Nemesis can be pushed back and killed normally, but has more health than standard zombies.
-I'm still investigating why special zombies still spawn even then their populations are set to none.

Päivitys: 20.12.2021 klo 18.14

-Nemesis and Banshee will use standard zombie speed values until the issue with the method of changing that is solved.

Päivitys: 28.10.2021 klo 18.27

-Fixed a glitch in Nemesis' appearance.
-Fixed door breaking sound not playing when destroyed by a Nemesis.
-Lowered Banshee scream sound.