Starbound

Starbound

Chaos Weapons
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更新于:9 月 21 日 上午 10:08
作者:Prodigy

1.22.4 - You Keep Asking?

-Resprited the Collatse Aperture slightly. The animation is now more simplified!
-Consolidated several lua functions.
-The Delphinius now spawns less projectiles on death.

Warning: Exercise caution when playing with this mod. I urge you guys to not play this with a ton of mods enabled, otherwise it can lead to unexpected issues.

更新于:8 月 2 日 下午 7:47
作者:Prodigy

1.22.3 - Blitz and Miss

-Removed an extra comma on the Aperture file, preventing it from showing up on the Terraforge.
(Because I am a blitzing nutcase and missed the finer details at first.)

更新于:7 月 26 日 下午 5:16
作者:Prodigy

1.22.2 - Stronger Guidance

New Weapon!
-Sowripper. This weapon is the upgrade to Oculus Reaver, and it is based on a fire and poison combo.

-Added radio messages that trigger upon picking up essence, a frame or base, and a unique weapon.
--One set of messages outright tells you how to get a material.
--The unique weapon messages are not going to play for this update.

Weapon Changes
-Eidolon and Anatheo are now on the same tier as Mori, Azathoth, and Insidia.
-Eidolon's attack is heavily nerfed and changed, and it now has a new alt attack. Damage is nerfed.
-Anatheo's damage is nerfed.
-Mori's alt can now home in and the projectile moves faster and lasts a lot longer!
-Azathoth's alt and main attacks are switched.
-Insidia's alt now shoots slightly faster.
-Sirius' alt attack now simply stuns enemies and does no damage.

General Changes
-With new revamps to the tiering and advent of unnecessary fluff, recipes are either nerfed, consolidated, or removed from the Aperture's pool.
--Generally nerfed to take less material.
--Consolidated or removed due to new tiering.
--Removed key conversions.

-Nerfed the upgrade costs because codices don't seem to play nice with the station.
-Put the Collatse Suspension Frame and Base as part of the Essence Chest lootpool, so that it is much easier to obtain.
-Resprited a codex to match theming.
-Some changes to the radio messages.
-Changes to the codices.
-Made certain explosions and weapon effects a lot less laggy.
-File consolidation and reorganization to make the mod look less cluttered.
-Revamped the Calibi Statue to a new form.

更新于:5 月 14 日 下午 4:42
作者:Prodigy

1.22.1 - Infectious Change

-Corrected a couple of recipes
-Resprited the Delpha Weapons and Orothaum itself to use a greater variety of purple.

更新于:5 月 13 日 下午 5:23
作者:Prodigy

1.22.0 - A Shade On the Land

New Weapon!
-Shadeshyre. This weapon fires projectiles that act like miasmatic land mines.

More rebirthed weapons, this time of the rest of the weapons from ACxCW!
-Regulus. Rebirth of TON-618. Shoots a fast-spinning star that pulls in all onscreen enemies.
-Antares. Rebirth of Hakai. This katana's kunai attack creates a series of fire pillars.
-Sirius. Rebirth of Ahliangeio. A sword whose slash creates a bright explosion.
-Arcturus. Rebirth of Demeter. A boomerang that releases a damaging solar wind.

General Additions
-Added in instructional radio messages for a few pickups.

General Changes
-The Oscura is now less speedy, turns more sharply, and can collide with blocks.
-The Imagination Keys are now codices that reveal what is needed for the crafted weapons.
-The Collatse Base and Suspension Frame are now codices that reveal information about what the station does.

Removals
-Removed Koichi's quest, as it is now obsolete.
-Removed the Instructional Codex, now obsolete.

更新于:3 月 9 日 下午 12:21
作者:Prodigy

1.21.3 - Pain

-Corrected Poena's explosion

更新于:2 月 24 日 下午 4:39
作者:Prodigy

1.21.2... Again

Correcting a mistake to the Metadata.

更新于:2 月 24 日 下午 4:38
作者:Prodigy

1.21.2 - Solidify

Added rebirthed versions of the ACxCW patch's three removed weapons!
-Singularity. Rebirth version of Accretius. Fires two beam clusters in opposing directions and drags enemies into itself.
-Saggita. Rebirth version of Cygnus X-1. Magnorbs that leave attracting trails.
-Quasar. Rebirth version of Terminus. An uncontrollable "Beamcannon" with offshoots.

Even more changes.

-TRULY removed the NPC from the mod. I got reports that he was still in the mod, but all I did was remove his weapon.
-Delpha Labs can now spawn in the actual Midnight Biome instead of just the Hive. It's still rarer to find in that biome than the Hive.
-Fixed the distribution of said labs.
-Imagination Keys no longer drop from Guardians. Instead, find them at an uncommon chance when you pop open an Essence Chest.
-Delphiniae now have a higher chance of dropping Orothaum.
-Codices can no longer be converted into a material through the Aperture.
-The Key Cycling at Tier Three now has a more solid recipe, adding in an Esosliver per conversion.
-Changes in text for most codices, ranging from slight to noticeable.
-Codex consolidation. No point in having multiple instructional codices.
-Koichi's second quest is removed, but the other one in turn now requires you to defeat the Ruin as well as complete the Museum Questline.
-The recipe for the Ancient Aperture is no longer as crazy as before, instead needing 9 Vault Keys for the initial recipe.
-Tenesa is now able to "Hitscan," as in the bullets move so fast that there is little travel time.
-Made both Ur-Erchium and Esoquartz spawn in larger veins. Still smaller than normal.
-Eidolon now has only one attack, combining the effects of both abilities.
-Gynt now shoots grenades of either fire or ice, and is a burst fire instead of auto.

Simpler Changes

-Description changes for almost everything.
-General Optimization of some projectiles and animations.

更新于:1 月 5 日 下午 4:56
作者:Prodigy

1.21.1 - Not Final, Still Breathing

Several bugfixes and changes from the utterly massive shift.

-Taelos connections were fixed.
-Any instance of learned recipes outside of the M-class weapons from previous iterations were removed.
-Adding the NPC was too buggy, so instead, I added a selection of codices that act as a guide to the mod and removed the NPC.
-All tablet codices are now under Koichi's new questline, instead of relegated to essence chests.
-Made the projectiles below the final tiers do very little to blocks. Exception is Nadyrcryst.
-Nyanshi's rift now pulls projectiles in.
-Eidolon's main spray now fires three versions of its projectile to make it look more wispy, and it can now home in on enemies.
-Eidolon's spirits now act like rockets.
-ErickD's request. All three Esoquartz variants are now convertible with Esoslivers.
-Imagination Keys are now cycleable after T3.
-Tombstone fires faster and its shotgun alt now has a tighter spread.
-Vereldris now fires faster and switches ammo faster.
-Vereldris' ammo is now a little more varied.
-All recipes that need Orothaum needs just 1 of said ore to make things.
-More file declutter.

更新于:2024 年 11 月 10 日 上午 10:07
作者:Prodigy

1.21.0 - Grand Finale

VERY IMPORTANT.

Hey guys, this is the final planned version of this mod before it goes on hiatus. Almost everything has been renamed internally, so get ready to start resetting universes.

Bugtesting is now more vital than ever. If you spot any bugs, please inform me ASAP!

New NPC
-Cal. He is my self insert designed to give you advice on the mod.

New Station!
-Collatse Aperture. It’s a unique upgradeable crafter that consolidates and replaces almost all the stations.

New Weapons!
-Tombstone. It’s an auto sniper that shoots a burst of 6. Its alt is a shotgun shooting all 6 bullets at once.
-Vereldris. Poison Bow Upgrade with 7 modes like the Adaptable Crossbow
-Tycho. Boomerang Upgrade and the last of the Delpha Line to be added.
-Poena. The Synark Hammer. Its alt slam is capable of making ice and fire.
-Apogee. The Eres Hammer. Its shockwave attack sends out a lot of bullets.
-Descent. The Eres Spear. Its rocket spear-like attack sends a fountain of homing gravity-affected bullets.
-Thymos. The Terminus Spear. It has a fast blink alt.
-Adaolath. The Hyperborean Whip. This whip has no swing, acting more like a laser.
-Eidolon. This capstone weapon summons a variety of angry projectiles to assail your foes.

-Added in 5 more new variants of the Delpha Mini-lab, thanks to BlossomDancer
-Resprited several images and animations
-Insidia’s alt is more complex, kunai aiming at enemies before firing.
-A massive lore rework with the advent of new stuff.
-Gave the Daemodium more orbiters.
-M-Class Weapons are downgraded to T6, and added Ersatquartz to compensate.
-Gave the Multiforge a spin count, allowing you to make more at once.
-Removed some codices and added new ones.
-Readjusted prices

Revived Weapons (Found in essence chests at a VERY rare chance.)
-Sakai
-Aoshori
-Uirusu
-Brahma
-Vishnu
-Shiva

Renamed
-Olethrine -> Terminalite
-Xothite -> Hyperboreum
-Thule Shard -> Esosliver
-Erechtheum -> Ur-Erchium

Removed
-Mobs: Akshmi, Ethoria, and Zoctho
-Items: Trimurti
-Stations: Terminatum, Hyperboreus, Sinfactor, Ancient Aperture, and Thule Egress