Starbound

Starbound

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Chaos Weapons
   
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10.189 MB
2021 年 5 月 24 日 下午 10:22
9 月 21 日 上午 10:08
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Chaos Weapons

描述
"Creata and Pandemonium seem to exist in parallel to each other, and more often than not, touch each other."
"When these brief grazings occur, as they cross each others' bounds, Pandemonium's influence leaks into Creata, allowing life the gift of imagining anything they want."
"Such an event only lasted one hour to us. It soon stopped, and did not happen again within several thousand mortal lifetimes during our time."
"But it has happened once again during your time, the works of a single outside influence... breaching the universe and changing it. Will you remake our arsenal, while this happens?"


This is my very first serious mod, Chaos Weapons, which adds in a large collection of weapons to discover. What makes this unique is the way they are obtained.

To begin, visit an ancient vault and open some Essence Chests.

Credits
Omeruin
She is one of two modders that helped me become a modder myself, teaching me the physical aspects of the game and how they work.

Silver Sokolova
Another modder that taught me modding in a way, she helped me learn the code of SB itself. She also provided necessary code for this mod to work.

BlossomDancer
The structures within this mod was made possible thanks to them. I never learned how to use Tiled.

Rusty
They helped with lore problems in a major way, giving a new life to the mod!

Armok
Major support on his end for helping with patch interaction.

Raiizy
He was the catalyst for this mod, inspiring several design ideas.

Sva
Some weapons would not function without their help!

Kherae
The very reason why the Aperture is functional in the first place, and the reason why a weapon functions correctly!
热门讨论 查看全部(3)
23
6 月 30 日 上午 6:05
Possible Ideas
Prodigy
64
10 月 12 日 上午 9:43
Bug Reports
Prodigy
154 条留言
Prodigy  [作者] 8 月 15 日 下午 10:41 
Esoslivers are the most important bit. Get them from Oscurae on Midnight Planets.
AngryMiner5704 8 月 13 日 下午 3:11 
What are the items required to upgrade the Aperture? Hovering my cursor over the item icon doesn't show a name.
Prodigy  [作者] 6 月 30 日 下午 11:05 
Okay, I apologize for the outburst. Life got in the way.

Now, with the changes to several items, I derped with the station, so next update will feature rather heavy nerfs to both the upgrades and recipes.
Prodigy  [作者] 6 月 29 日 下午 8:02 
Okay, guys. Please make sure you clear the whole vault. It all begins with simply visiting the Terraforge.

A future update is going to further simplify the process by moving a few lootpools and changing up a few radio messages. With this mod, you really need to pay close attention.
Prodigy  [作者] 6 月 26 日 下午 9:42 
Step 1. Craft the Aperture at the Terraforge, which requires the frame and base, both found in Challenge rooms.
Step 2. Obtain materials.
Crazywolf5000 6 月 24 日 上午 9:09 
maybe I'm dum, but how do I upgrade the well to tier 3? I saw you spoke about an update to help guide the player more, but (assuming that update is out) I feel like some things still aren't very clear. I got very stuck on how to find orothaum, only figuring it out via the comments here, and now there's just no upgrade button to see what I need for tier 3 and the codex for the suspension frame, unless I'm missing something, only seems to say what you can do with it at tier three, not how to actually get it to tier three.
Prodigy  [作者] 5 月 26 日 下午 4:54 
O_o

prod-saturnorb is the same as Superbia
prod-trimurti was to replace Vishnu, and now that it has made a return, it'll simply feel like a copy.
prod-z has been revamped to Cloister
prod-perfectkhaos is the same as Avyssos.

Remember, a LOT of item ids were changed over the years. They're not gone, just remade.

If you feel like something of mine was missing, you now know why.
myt0 5 月 25 日 下午 6:34 
Okay, there's something I've always suspected but couldn't confirm until I found some old backup files...

There's some items from this mod that I used to love but they are gone now!

[22:28:16.677] [Error] Could not instantiate item '[prod-saturnorb, 1, {}]'. (ItemException) No such item 'prod-saturnorb'
[22:28:16.678] [Error] Could not instantiate item '[prod-trimurti, 1, {}]'. (ItemException) No such item 'prod-trimurti'
[22:28:16.706] [Error] Could not instantiate item '[prod-z, 1, {}]'. (ItemException) No such item 'prod-z'
[22:28:16.708] [Error] Could not instantiate item '[prod-perfectkhaos, 1, {}]'. (ItemException) No such item 'prod-perfectkhaos'

Are they going to be implemented again? If not, is there a repository with these old features?
Prodigy  [作者] 5 月 15 日 下午 5:01 
Yes.

The keys themselves had their item ids changed. They are now codices instead of materials.
myt0 5 月 15 日 上午 10:17 
Oh, that's great! Hmmm I think something happened though, I had a lot of "keys" that turned into perfectly generic item, I got scared for a second but I think it's because of this update