Stellaris
Space Industry (Habitat Overhaul) for 3.4.3
15 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 12 Haz 2022 @ 4:42

Fixed the Global Flag event to properly work for compatability.
Entertainment districts were removed, somehow? Re-added them back in.

Güncelleme: 10 Haz 2022 @ 21:50

Forgot to add the code for habitats that are above planets while the colony is a moon of the same planet.

Güncelleme: 10 Haz 2022 @ 21:26

Orbital Rings now apply their benefits to habitats above the planet. (Sadly don't know how to get the amenity bonuses to work though).

Added a new Orbital Ring Module for Solar Arrays! These provide two technician jobs to the planet below.

Güncelleme: 10 Haz 2022 @ 17:08

Should have fixed a code tweak that might have caused issues in 3.4?
Habitats and Orbital Rings can now be built over the same planet, and orbital rings can be built with other megastructures.

Güncelleme: 24 Şub 2022 @ 4:27

Güncelleme: 24 Şub 2022 @ 1:57

Güncelleme: 27 Kas 2021 @ 17:21

Updated to 3.2, added duelist job swap to temple districts for warrior culture civics, added high priest job to temple districts for exalted priesthood.

Güncelleme: 4 Haz 2021 @ 0:37

Left behind job increase from energy hub for energy districts, woops.

Güncelleme: 1 Haz 2021 @ 22:11

Added 0 weighting to Habitat deposits to try to prevent other mods from spawning them.

Güncelleme: 22 May 2021 @ 1:25

Removed leftover code related to Void Dweller origin causing issues.