Squad
Hawks Layer Pack [Vanilla] [231MB] [v9.0.4]
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Actualizare: 10 mai 2023 @ 12:18

**Removals**
* Removed a lot of layer faction variants for layers that are rarely played. If they get popular we can look at adding more in the future

**Fixes**
* Fixed Generic RGF Combined Arms faction setup
* Fixed backflipping BTR-80 in Chora Invasion at INS Southern Main
* Added more spawners on Black Coast RAAS v1, moved helipad away from the tree

**Layer Changes**
* Adjusted northern main on HLP_Albasrah_RAAS_v1, added some obstacles on main road, rebalanced points a bit

**Faction Balance Changes**
* Added 1x logi to ADF on Mutaha RAAS v1
* All 30m initial delays on RAAS are now 20m.
RAAS games regularly end in 45-50m, so 30m delay on an asset is long to the point where it is likely of 0 impact
* Replaced generic faction setups with specific ones for:
HLP_Anvil_RAAS_v1_ADF_RGF
HLP_Anvil_RAAS_v1_CAF_INS
HLP_Anvil_RAAS_v1_USMC_PLA
HLP_AlBasrah_RAAS_v1_BAF_INS
HLP_Belaya_RAAS_v2_ADF_RGF
HLP_Belaya_RAAS_v1_Flooded_ADF_RGF
HLP_BlackCoast_RAAS_v1_ADF_PLA
HLP_BlackCoast_RAAS_v1_ADF_RGF
HLP_BlackCoast_RAAS_v1_CAF_RGF
HLP_BlackCoast_RAAS_v1_USMC_ADF
HLP_BlackCoast_RAAS_v2_BAF_RGF/Night
HLP_Chora_RAAS_v2_MEA_RGF
HLP_Fallujah_RAAS_v1_USMC_PLA
HLP_FoolsRoad_RAAS_v1_ADF_RGF
HLP_GooseBay_RAAS_v3_CAF_ADF
HLP_GooseBay_RAAS_v3_CAF_PLA
HLP_Gorodok_RAAS_v1_CAF_RGF
HLP_Harju_RAAS_v1_ADF_RGF
HLP_Harju_RAAS_v1_IMF_RGF
HLP_Kamdesh_RAAS_v1_BAF_INS
HLP_Kohat_RAAS_v1_CAF_RGF
HLP_Kohat_RAAS_v2_PLA_RGF
HLP_Narva_RAAS_v1_USMC_CAF

Actualizare: 23 apr. 2023 @ 11:50

* Bad faction ref on Narva V2 PLA v RGF

Actualizare: 23 apr. 2023 @ 11:38

* Fixed broken RGF vehicle references on several faction setups

Actualizare: 20 apr. 2023 @ 18:22

* Fixed some RGF faction setups
* Fixed forward spawn vehicles on Mutaha and Gorodok invasion

Actualizare: 20 apr. 2023 @ 17:46

* Fixed mod size

Actualizare: 20 apr. 2023 @ 17:45

* Fixed PLA faction setups
* Fixed Goose Bay minimaps

Actualizare: 19 apr. 2023 @ 17:22

4.4 Update
* Remapped all assets to their new 4.4 locations
* Standardized layer naming convention
AUS => ADF
US => USA
RU => RGF
MIL => IMF
* Fixed formatting issues on some layer display names
* Optimized chunk usage for better loading and downloads
* Brought factions in-line with vanilla updates (emplacements, etc)


New Layers

HLP_Narva_RAAS_v2 - HVRAAS - 4-7 points (most commonly 5) - Stormy Sunset Lighting
Vanilla => CAF v RGF (v4 setup)
ADF_RGF => Combined arms (No helipads, so wont spawn)
BAF_IMF => Motorized, 45v55
PLA_RGF => Mechanized


General Changes
* Conquest layers updated to only require 1 player. Increased neutral cap speed to 3x
* Reduced conquest layer tickets down to 300. 500 is a bit insane

Actualizare: 12 apr. 2023 @ 16:51

New Layers

HLP_Manicouagan_Invasion_v1
* Standard HLP setup
* 5 caps
* CAF (mechanized) v MIL (mechanized)
* No helicopters
* Foggy sunrise lighting

HLP_Manicouagan_Invasion_v2
* Standard HLP setup
* 5 caps
* USA (armoured) v CAF (engineer brigade)
* CAF can have 2x HAB and 3x ATGM per FOB, and increased Combat Engineers
* USA emplaced atgms disabled
* Midday lighting

HLP_Gorodok_Invasion_v1
* Standard HLP setup
* 5 caps
* MIL (mech-explosive) v RUS (combined arms)
* 55 v 45
* Midday lighting


Changes
* Updated all Invasion Layers to have Helper Text Flags
* Updated all Invasion Layers to include "Forward Spawn" indicators
* Removed atmospheric fog on Night lighting layer (used on Tallil Invasion, Kamdesh, Gorodok, Black Coast and Yeho)

Actualizare: 7 apr. 2023 @ 11:04

Rebalanced points on several layers
- Manic RAAS v1
- Harju RAAS v1
- Mutaha RAAS v1

Actualizare: 2 apr. 2023 @ 19:28

New Layers
HLP_Manicouagan_RAAS_v1 - HVRAAS with 4-9 points
7 faction variations

Changes
* Slightly adjust water depth on Kokan Flooded (RAAS and Invasion) so theres less "UNDERWATER" warnings when its not actually underwater
* Remove nothern insertion zone from caps on Yeho v1
* All layers that have GRAD must have at least 2