Squad
Hawks Layer Pack [Vanilla] [231MB] [v10.0]
Wyświetlanie 31-40 z 173 pozycji
< 1  2  3  4  5  6 ... 18 >
Aktualizacja: 24 maja 2023 o godz. 16:51

4.5 Update

Modernization
* Replaced BMP-1s with BMP-2s in a lot of situations for IMF
* Replaced MTLB-6MB with BMP-2s on some layers
* Added UB-32 Emplacements to IMF
* T-62 respawn timers have been left consistent with all other MBTs

Fixes
* Fixed Tire Fires not starting built on Kohat AAS v1
* Fixed missing mortars on INS for HLP_Anvil_AAS_v1_IMF_INS
* Fixed overlapping spawners at Team 2 main on Yeho RAAS v1

Layer Changes
* Added some minibus wrecks near the bridge on Kohat AAS v1 to prevent Team2 Rushing path

Aktualizacja: 16 maja 2023 o godz. 18:10

New Layers
* HLP_Gorodok_AAS_v2 => A stormy layer with 5 points. The extensive rain has caused flooding throughout the area and
the river is much deeper than usual. The storm rages on.
The battle zone is smaller than normal, using RAAS v3 as its base playing area.
Vanilla => USA v RGF, Gorodok RAAS v3 faction setups
_PLA_RGF => PLA v RGF, 2x APC + 2x IFV, 1x Heli @ 10 minutes, 2x Logi

* HLP_Mestia_PAAS_v1 => USA v RGF, Clear day Parallel-AAS Layer with 2 Crucible Points active at a time
* HLP_Mestia_RAAS_v1 => Clear day HVRAAS layer
=> Vanilla, CAF v RGF, RAAS v2 setup
=> _IMF_RGF, Basic techies + BM21 vs BTR80s and MTLB 6MAs, no mortars on IMF, 55v45
=> BAF_RGF, Light tracked armour (Bulldogs and MTLBs), reduced logis

* HLP_Anvil_AAS_v1 => Clear day AAS focusing on the southern side of the map, mid point at Soviet Radio Station
=> Vanilla, ADF v RGF AAS v1 setup
=> _MEA_INS, MEA vs INS 45v55, INS has techies + delayed MBT, MEA has MBT, delayed heli and light IFVs
=> _USA_RGF, USA vs RGF, IFV-centric setup with delayed heli
=> _IMF_INS, IMF vs INS, SPG-techies, 2x AA MTLB, and 3x delayed long range artillery

* HLP_Kohat_AAS_v1 => Clear Day AAS focusing on the northwest side of the map, 6 points
=> Vanilla, ADF v RGF AAS v3 setup
=> _CAF_MEA, Slow MEA vs Fast CAF, no MBT, 2x heli on 10m delay, small logis only

New Layer Variations
* HLP_Chora_PAAS_v1_USMC_RGF => Vanilla Chora AAS v2 setup, 300 tickets

Layer Changes
* Chora PAAS v1 => 300 tickets down to 250 tickets. This is a low logi layer, 300 tix takes a long time

Aktualizacja: 10 maja 2023 o godz. 12:18

**Removals**
* Removed a lot of layer faction variants for layers that are rarely played. If they get popular we can look at adding more in the future

**Fixes**
* Fixed Generic RGF Combined Arms faction setup
* Fixed backflipping BTR-80 in Chora Invasion at INS Southern Main
* Added more spawners on Black Coast RAAS v1, moved helipad away from the tree

**Layer Changes**
* Adjusted northern main on HLP_Albasrah_RAAS_v1, added some obstacles on main road, rebalanced points a bit

**Faction Balance Changes**
* Added 1x logi to ADF on Mutaha RAAS v1
* All 30m initial delays on RAAS are now 20m.
RAAS games regularly end in 45-50m, so 30m delay on an asset is long to the point where it is likely of 0 impact
* Replaced generic faction setups with specific ones for:
HLP_Anvil_RAAS_v1_ADF_RGF
HLP_Anvil_RAAS_v1_CAF_INS
HLP_Anvil_RAAS_v1_USMC_PLA
HLP_AlBasrah_RAAS_v1_BAF_INS
HLP_Belaya_RAAS_v2_ADF_RGF
HLP_Belaya_RAAS_v1_Flooded_ADF_RGF
HLP_BlackCoast_RAAS_v1_ADF_PLA
HLP_BlackCoast_RAAS_v1_ADF_RGF
HLP_BlackCoast_RAAS_v1_CAF_RGF
HLP_BlackCoast_RAAS_v1_USMC_ADF
HLP_BlackCoast_RAAS_v2_BAF_RGF/Night
HLP_Chora_RAAS_v2_MEA_RGF
HLP_Fallujah_RAAS_v1_USMC_PLA
HLP_FoolsRoad_RAAS_v1_ADF_RGF
HLP_GooseBay_RAAS_v3_CAF_ADF
HLP_GooseBay_RAAS_v3_CAF_PLA
HLP_Gorodok_RAAS_v1_CAF_RGF
HLP_Harju_RAAS_v1_ADF_RGF
HLP_Harju_RAAS_v1_IMF_RGF
HLP_Kamdesh_RAAS_v1_BAF_INS
HLP_Kohat_RAAS_v1_CAF_RGF
HLP_Kohat_RAAS_v2_PLA_RGF
HLP_Narva_RAAS_v1_USMC_CAF

Aktualizacja: 23 kwietnia 2023 o godz. 11:50

* Bad faction ref on Narva V2 PLA v RGF

Aktualizacja: 23 kwietnia 2023 o godz. 11:38

* Fixed broken RGF vehicle references on several faction setups

Aktualizacja: 20 kwietnia 2023 o godz. 18:22

* Fixed some RGF faction setups
* Fixed forward spawn vehicles on Mutaha and Gorodok invasion

Aktualizacja: 20 kwietnia 2023 o godz. 17:46

* Fixed mod size

Aktualizacja: 20 kwietnia 2023 o godz. 17:45

* Fixed PLA faction setups
* Fixed Goose Bay minimaps

Aktualizacja: 19 kwietnia 2023 o godz. 17:22

4.4 Update
* Remapped all assets to their new 4.4 locations
* Standardized layer naming convention
AUS => ADF
US => USA
RU => RGF
MIL => IMF
* Fixed formatting issues on some layer display names
* Optimized chunk usage for better loading and downloads
* Brought factions in-line with vanilla updates (emplacements, etc)


New Layers

HLP_Narva_RAAS_v2 - HVRAAS - 4-7 points (most commonly 5) - Stormy Sunset Lighting
Vanilla => CAF v RGF (v4 setup)
ADF_RGF => Combined arms (No helipads, so wont spawn)
BAF_IMF => Motorized, 45v55
PLA_RGF => Mechanized


General Changes
* Conquest layers updated to only require 1 player. Increased neutral cap speed to 3x
* Reduced conquest layer tickets down to 300. 500 is a bit insane

Aktualizacja: 12 kwietnia 2023 o godz. 16:51

New Layers

HLP_Manicouagan_Invasion_v1
* Standard HLP setup
* 5 caps
* CAF (mechanized) v MIL (mechanized)
* No helicopters
* Foggy sunrise lighting

HLP_Manicouagan_Invasion_v2
* Standard HLP setup
* 5 caps
* USA (armoured) v CAF (engineer brigade)
* CAF can have 2x HAB and 3x ATGM per FOB, and increased Combat Engineers
* USA emplaced atgms disabled
* Midday lighting

HLP_Gorodok_Invasion_v1
* Standard HLP setup
* 5 caps
* MIL (mech-explosive) v RUS (combined arms)
* 55 v 45
* Midday lighting


Changes
* Updated all Invasion Layers to have Helper Text Flags
* Updated all Invasion Layers to include "Forward Spawn" indicators
* Removed atmospheric fog on Night lighting layer (used on Tallil Invasion, Kamdesh, Gorodok, Black Coast and Yeho)