Squad

Squad

Hawks Layer Pack [Vanilla] [231MB] [v9.0.4]
Zobrazuje se 61–70 z 171 položek
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Aktualizace: 30. zář. 2022 v 18.13

* 3.3 Update
* Fixed missing water on Tallil, Mutaha, Skorpo, Kokan
* Added RHIBs to AUS on Kokan Invasion Flooded
* Switched lighting on Skorpo Invasion to daytime

Aktualizace: 24. zář. 2022 v 15.13

* Fixed broken Lashkar v3 reference (removed)

Aktualizace: 23. zář. 2022 v 17.05

Changes
* Many night layers have been changed to have _Night and a non-night version has taken its place
* Fixed missing water on Narva RAAS v1
* Removed a few layer variations / renamed duplicates
* Increased neutral flag cap speed on many HVRAAS layers to 2.5 from 1.3(default). This is due to these layers have a potentially very high number of points and not wanting the back cap phase to take 30 minutes
Neutral flags capture approximately twice as fast as vanilla down to 1m30s for a single player capturing.

Aktualizace: 31. srp. 2022 v 20.03

Updated to Squad 3.2

* Potential fix for asploding CAF helicopters on some layers
* Slight rebalancing of some layers maybe? All vehicle references were broken so i had to redo them all

Aktualizace: 11. srp. 2022 v 18.41

New Layers
* HLP_Kokan_Invasion_v1_Flooded
- a flooded variant of HLP_Kokan_Invasion_v1
- AUS v INS

* HLP_Gorodok_RAAS_v3 - West/East, HVRAAS (usually 7/8 cap), Night lighting
Base - USA v RU (vanilla v3)
CAF v RU - mechanized

Aktualizace: 13. čvc. 2022 v 18.59

* Fixed skorpo spawner for shipyard

Aktualizace: 13. čvc. 2022 v 18.12

* Fixed bad lighting on black coast v2

Aktualizace: 13. čvc. 2022 v 17.44

New Layers

* HLP_BlackCoast_RAAS_v2 - Sunset lighting, HVRAAS, same mains as v1
Base - CAF v RU (vanilla factions)
MIL v RU (combined arms, 56v44)
US v RU (IFV + heli setup)
DOF v RU (combined arms setup)
GB v AUS (infantry+heli)
GB v RU (air assault)
^ All of the above are also available as _Night_ for night lighting

* HLP_Narva_RAAS_v1 - Spring lighting, HVRAAS, North/South mains
Base - US v RU (vanilla v1 setup)
GB v RU (motorized)
USMC v CAF (mechanized)
AUS v MIL (motorized, 44 v 56)
DOF v RU (combined arms)
USMC v RU (infantry, low logi)

* HLP_Sumari_RAAS_v1_Night - Night Lighting, same as v1
Base - USA v MEA (vanilla factions)
USMC v INS (vanilla factions, regular 50v50)
AUS v MEA (low logi)
MEA v RU (infantry, no mortars)

* HLP_Skorpo_Invasion_v1 - Sunset lighting, west to east, amphib invasion, USMC v MIL, both team staging lock

New Faction variations

HLP_Gorodok_RAAS_v1_US_GB - Asymmetrical combined arms
HLP_Kamdesh_RAAS_v1_GB_AUS - motorized, no helis
HLP_Yehorivka_RAAS_v2_GB_RU - air assault


Balance Changes
* Misc faction changes, mostly swapping out LAV6 with Coyote where appropriate
* Factions changed on HLP_Skorpo_RAAS_v1 base to non-asymmetrical CAF v RU
* Factions where USMC has 1 AAVP logi and 1 regular, have been changed to 2 reg + 1 AAVP on 10m delay


Fixes
* HLP_Chora_PAAS_v1, correct spawners for Team 2
* Added a third helipad on some layers
* Fixed Eik Upper flag ui issues on Skorpo RAAS v1/v2

Aktualizace: 28. čvn. 2022 v 17.24

* Changed USMC MATV to USMC HUMV on all faction setups, MATVs are lame
* Rebalanced USMC faction setups a bit
* Updated flag layout on BlackCoast RAAS
* Changed vanilla faction loadouts on multiple layers

Aktualizace: 26. čvn. 2022 v 12.51

* Fixed chora raas v2 team2 main