Sid Meier's Civilization VI

Sid Meier's Civilization VI

Alternate Cartography
Se afișează 1-10 din 16 intrări
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Actualizare: 27 iul. 2024 @ 19:48

- Added aspect ration selection to all maps
- Created localizable strings for map descriptions

Actualizare: 24 febr. 2023 @ 2:00

Added Voronoi map script

Actualizare: 4 iul. 2022 @ 13:59

Fixed potential crash in PPA map.

Actualizare: 4 iun. 2022 @ 7:50

Added rivers spawn frequency to Steppe map script (formerlu Elysium).

Actualizare: 2 iun. 2022 @ 11:27

Actualizare: 2 iun. 2022 @ 2:53

Added three new map scripts.
1) Post post-apocalyptic: After a great global disaster hurl humanity back to the stone age, and after a period of post-apocalyptic anarchy, it is time to get down to the business of rebuilding civilization. (Warning: High levels of fallout are too much for the AI to handle).
2) Elysium: A world of wide, rolling, flat planes. Production might be an issue, but food certainly won't be.
3) Arboreal: Tired of your cities not being on fire? Tired of having workers standing idle when they could be hacking away at the foliage? Think it was a bad call on the part of the apes to come down out of the trees in the first place? Then this map is for you.

Actualizare: 8 mai 2022 @ 6:23

Added option to Sahara to toggle the polar ice caps on and off.

Added natural wonder multiplier to most map scripts to adjust the number of natural wonders that spawn.

Actualizare: 22 ian. 2022 @ 9:43

Added Ridge map. This map is essentially the inverse of Rift in that it is a strip of land down the middle of the map rather than a strip of sea. However, there this strip of land also has a mountain range in it's middle which stretches around most of the planet.

Actualizare: 29 apr. 2021 @ 23:33

- Rebalanced Fjord to make Ridge Prominence settings more distinct.
- Distributed Bonus, Luxury, and Strategic Resource options to more scripts, where applicable.

Actualizare: 29 apr. 2021 @ 0:09

- Added options to the Sahara map to independently control the quantity of bonus, luxury, strategic, and water resources that spawn.