Sid Meier's Civilization VI

Sid Meier's Civilization VI

Alternate Cartography
Εμφάνιση 1-10 από 16 καταχωρίσεις
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Ενημέρωση: 27 Ιουλ 2024 στις 19:48
από Nundge

- Added aspect ration selection to all maps
- Created localizable strings for map descriptions

Ενημέρωση: 24 Φεβ 2023 στις 2:00

Added Voronoi map script

Ενημέρωση: 4 Ιουλ 2022 στις 13:59

Fixed potential crash in PPA map.

Ενημέρωση: 4 Ιουν 2022 στις 7:50

Added rivers spawn frequency to Steppe map script (formerlu Elysium).

Ενημέρωση: 2 Ιουν 2022 στις 11:27

Ενημέρωση: 2 Ιουν 2022 στις 2:53

Added three new map scripts.
1) Post post-apocalyptic: After a great global disaster hurl humanity back to the stone age, and after a period of post-apocalyptic anarchy, it is time to get down to the business of rebuilding civilization. (Warning: High levels of fallout are too much for the AI to handle).
2) Elysium: A world of wide, rolling, flat planes. Production might be an issue, but food certainly won't be.
3) Arboreal: Tired of your cities not being on fire? Tired of having workers standing idle when they could be hacking away at the foliage? Think it was a bad call on the part of the apes to come down out of the trees in the first place? Then this map is for you.

Ενημέρωση: 8 Μαϊ 2022 στις 6:23

Added option to Sahara to toggle the polar ice caps on and off.

Added natural wonder multiplier to most map scripts to adjust the number of natural wonders that spawn.

Ενημέρωση: 22 Ιαν 2022 στις 9:43

Added Ridge map. This map is essentially the inverse of Rift in that it is a strip of land down the middle of the map rather than a strip of sea. However, there this strip of land also has a mountain range in it's middle which stretches around most of the planet.

Ενημέρωση: 29 Απρ 2021 στις 23:33

- Rebalanced Fjord to make Ridge Prominence settings more distinct.
- Distributed Bonus, Luxury, and Strategic Resource options to more scripts, where applicable.

Ενημέρωση: 29 Απρ 2021 στις 0:09

- Added options to the Sahara map to independently control the quantity of bonus, luxury, strategic, and water resources that spawn.