Sid Meier's Civilization VI

Sid Meier's Civilization VI

Alternate Cartography
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更新:2024年7月27日 @ 19時48分
更新者:Nundge

- Added aspect ration selection to all maps
- Created localizable strings for map descriptions

更新:2023年2月24日 @ 2時00分

Added Voronoi map script

更新:2022年7月4日 @ 13時59分

Fixed potential crash in PPA map.

更新:2022年6月4日 @ 7時50分

Added rivers spawn frequency to Steppe map script (formerlu Elysium).

更新:2022年6月2日 @ 11時27分

更新:2022年6月2日 @ 2時53分

Added three new map scripts.
1) Post post-apocalyptic: After a great global disaster hurl humanity back to the stone age, and after a period of post-apocalyptic anarchy, it is time to get down to the business of rebuilding civilization. (Warning: High levels of fallout are too much for the AI to handle).
2) Elysium: A world of wide, rolling, flat planes. Production might be an issue, but food certainly won't be.
3) Arboreal: Tired of your cities not being on fire? Tired of having workers standing idle when they could be hacking away at the foliage? Think it was a bad call on the part of the apes to come down out of the trees in the first place? Then this map is for you.

更新:2022年5月8日 @ 6時23分

Added option to Sahara to toggle the polar ice caps on and off.

Added natural wonder multiplier to most map scripts to adjust the number of natural wonders that spawn.

更新:2022年1月22日 @ 9時43分

Added Ridge map. This map is essentially the inverse of Rift in that it is a strip of land down the middle of the map rather than a strip of sea. However, there this strip of land also has a mountain range in it's middle which stretches around most of the planet.

更新:2021年4月29日 @ 23時33分

- Rebalanced Fjord to make Ridge Prominence settings more distinct.
- Distributed Bonus, Luxury, and Strategic Resource options to more scripts, where applicable.

更新:2021年4月29日 @ 0時09分

- Added options to the Sahara map to independently control the quantity of bonus, luxury, strategic, and water resources that spawn.