Sid Meier's Civilization VI

Sid Meier's Civilization VI

Alternate Cartography
16개 중 1~10개 표시 중
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업데이트: 2024년 7월 27일 오후 7시 48분
작성자: Nundge

- Added aspect ration selection to all maps
- Created localizable strings for map descriptions

업데이트: 2023년 2월 24일 오전 2시 00분

Added Voronoi map script

업데이트: 2022년 7월 4일 오후 1시 59분

Fixed potential crash in PPA map.

업데이트: 2022년 6월 4일 오전 7시 50분

Added rivers spawn frequency to Steppe map script (formerlu Elysium).

업데이트: 2022년 6월 2일 오전 11시 27분

업데이트: 2022년 6월 2일 오전 2시 53분

Added three new map scripts.
1) Post post-apocalyptic: After a great global disaster hurl humanity back to the stone age, and after a period of post-apocalyptic anarchy, it is time to get down to the business of rebuilding civilization. (Warning: High levels of fallout are too much for the AI to handle).
2) Elysium: A world of wide, rolling, flat planes. Production might be an issue, but food certainly won't be.
3) Arboreal: Tired of your cities not being on fire? Tired of having workers standing idle when they could be hacking away at the foliage? Think it was a bad call on the part of the apes to come down out of the trees in the first place? Then this map is for you.

업데이트: 2022년 5월 8일 오전 6시 23분

Added option to Sahara to toggle the polar ice caps on and off.

Added natural wonder multiplier to most map scripts to adjust the number of natural wonders that spawn.

업데이트: 2022년 1월 22일 오전 9시 43분

Added Ridge map. This map is essentially the inverse of Rift in that it is a strip of land down the middle of the map rather than a strip of sea. However, there this strip of land also has a mountain range in it's middle which stretches around most of the planet.

업데이트: 2021년 4월 29일 오후 11시 33분

- Rebalanced Fjord to make Ridge Prominence settings more distinct.
- Distributed Bonus, Luxury, and Strategic Resource options to more scripts, where applicable.

업데이트: 2021년 4월 29일 오전 12시 09분

- Added options to the Sahara map to independently control the quantity of bonus, luxury, strategic, and water resources that spawn.