Avorion
Ferocity
Mostrando 1-10 de 13 aportaciones
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Actualización: 3 MAR a las 17:33

v1.2.7 - Minor bugfix

  • Fixes the animation timing on unreal enemies. No effect mechanically - the animation just syncs better with the invincibility phase.

Actualización: 15 FEB a las 21:50

v1.2.6 - SDK EDS Update

  • Final form of disabling SDK Extended Docking Shields

Actualización: 15 FEB a las 9:18

v1.2.5 - SDK EDS Update 0.5

  • Adds tag to disable SDK Extended docking shields for Unreal enemies.

Actualización: 19 ENE a las 12:47

v1.2.4 - Balance tweak

  • The phasemode script will now not mess with the invulnerability state of a ship that has an active iron curtain.

Actualización: 18 FEB 2023 a las 1:58

v1.2.3 - Bugfix

  • The phasemode and eternal scripts will delete themselves from player owned ships.

Actualización: 8 FEB 2023 a las 19:03

v1.2.2 - Bugfixes

  • Fixes a bug where Sector is null.

Actualización: 11 ENE 2023 a las 21:25

v1.2.1 - Bugfix & Balance

  • Halves rate of healing for Eternal enemies due to the addition of passive enemy repair.
  • Fixes an issue where the amount of hatred for the players in the sector would get calculated for a sector with no players in it (due to an out of sector attack)

Actualización: 26 OCT 2021 a las 18:58

v1.2

  • Not sure what I updated here, tbh! I just noticed that I didn't fill this in when I made the 1.2.1 update.
  • Probably a bugfix of some sort.

Actualización: 3 AGO 2021 a las 17:59

v1.1.1

  • Updates supported version.
  • Makes a very minor change to init.lua - changes the Entity():setValue(...) to be more in line with Boxelware's new code.

Actualización: 25 MAY 2021 a las 23:24

v1.1

  • Fixes a bug where Eternal enemies would heal to full health when they phased out.