Avorion
Ferocity
目前顯示第 1-10 項,共 13 項
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更新:3 月 3 日 @ 下午 5:33
KnifeHeart 發表

v1.2.7 - Minor bugfix

  • Fixes the animation timing on unreal enemies. No effect mechanically - the animation just syncs better with the invincibility phase.

更新:2 月 15 日 @ 下午 9:50
KnifeHeart 發表

v1.2.6 - SDK EDS Update

  • Final form of disabling SDK Extended Docking Shields

更新:2 月 15 日 @ 上午 9:18
KnifeHeart 發表

v1.2.5 - SDK EDS Update 0.5

  • Adds tag to disable SDK Extended docking shields for Unreal enemies.

更新:1 月 19 日 @ 下午 12:47
KnifeHeart 發表

v1.2.4 - Balance tweak

  • The phasemode script will now not mess with the invulnerability state of a ship that has an active iron curtain.

更新:2023 年 2 月 18 日 @ 上午 1:58

v1.2.3 - Bugfix

  • The phasemode and eternal scripts will delete themselves from player owned ships.

更新:2023 年 2 月 8 日 @ 下午 7:03

v1.2.2 - Bugfixes

  • Fixes a bug where Sector is null.

更新:2023 年 1 月 11 日 @ 下午 9:25

v1.2.1 - Bugfix & Balance

  • Halves rate of healing for Eternal enemies due to the addition of passive enemy repair.
  • Fixes an issue where the amount of hatred for the players in the sector would get calculated for a sector with no players in it (due to an out of sector attack)

更新:2021 年 10 月 26 日 @ 下午 6:58

v1.2

  • Not sure what I updated here, tbh! I just noticed that I didn't fill this in when I made the 1.2.1 update.
  • Probably a bugfix of some sort.

更新:2021 年 8 月 3 日 @ 下午 5:59

v1.1.1

  • Updates supported version.
  • Makes a very minor change to init.lua - changes the Entity():setValue(...) to be more in line with Boxelware's new code.

更新:2021 年 5 月 25 日 @ 下午 11:24

v1.1

  • Fixes a bug where Eternal enemies would heal to full health when they phased out.