Don't Starve Together

Don't Starve Together

Playable Pets Essentials
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Uppdatering: 14 jul @ 11:15

-potential fix for boat softlock.
-PlayablePets.RemoveAmphibious now has a 2nd parameter for noplatformhopping.
-Made many functions in the playablepet component to allow swapping the "slot" parameter for a skill's name instead for more control.
-Fixed an ordering issue for abilities in the playablepet component.
-Added function IsAttackPressed() to playablepet component, this will return a boolean based on whether you're holding down an attack button.

Uppdatering: 13 jul @ 15:47

-hotfix

Uppdatering: 13 jul @ 13:52

-Mobs that properly use the playablepet component will now have the new playablepets hud shown to them.
-cleaned up modmain a bit.
-Added ability to pause playablepet abilities.
-Added two new "abilities": SHADOW_HIDE and FLYING.
-Added new states to SGpig_commonp
-Added new file "pp_debuffs"
-pp_ability_bar now plays a small animation when a corresponding key is pressed.

Uppdatering: 10 jul @ 17:44

-Spawn Protection will no longer alter character's, with the playablepet component, physics to avoid incompatibilities with mobs and custom physics.

Uppdatering: 3 jul @ 19:03

-Fixed oar states after a recent game update broke them.

Uppdatering: 17 maj @ 0:17

Uppdatering: 17 maj @ 0:06

-Added a temp fix for a crash with additional debug printing for the row state.

Uppdatering: 16 maj @ 19:32

-Fixed a crash regarding PlayablePets.GetExcludeTags.

Uppdatering: 28 feb @ 9:55

-(IA) fixed embarking/disembarking states.

Uppdatering: 17 feb @ 17:10

-RPC calls now include the cursor's position.
-Added DoAdvancedAttack function to combat component.
-Added PlayablePets.GetClampedPosition()
-Fixed PlayablePets.GetExcludeTags using the wrong tag for shadows.