Don't Starve Together

Don't Starve Together

Playable Pets Essentials
Showing 11-20 of 140 entries
< 1  2  3  4 ... 14 >
Update: Jul 14 @ 11:15am

-potential fix for boat softlock.
-PlayablePets.RemoveAmphibious now has a 2nd parameter for noplatformhopping.
-Made many functions in the playablepet component to allow swapping the "slot" parameter for a skill's name instead for more control.
-Fixed an ordering issue for abilities in the playablepet component.
-Added function IsAttackPressed() to playablepet component, this will return a boolean based on whether you're holding down an attack button.

Update: Jul 13 @ 3:47pm

-hotfix

Update: Jul 13 @ 1:52pm

-Mobs that properly use the playablepet component will now have the new playablepets hud shown to them.
-cleaned up modmain a bit.
-Added ability to pause playablepet abilities.
-Added two new "abilities": SHADOW_HIDE and FLYING.
-Added new states to SGpig_commonp
-Added new file "pp_debuffs"
-pp_ability_bar now plays a small animation when a corresponding key is pressed.

Update: Jul 10 @ 5:44pm

-Spawn Protection will no longer alter character's, with the playablepet component, physics to avoid incompatibilities with mobs and custom physics.

Update: Jul 3 @ 7:03pm

-Fixed oar states after a recent game update broke them.

Update: May 17 @ 12:17am

Update: May 17 @ 12:06am

-Added a temp fix for a crash with additional debug printing for the row state.

Update: May 16 @ 7:32pm

-Fixed a crash regarding PlayablePets.GetExcludeTags.

Update: Feb 28 @ 9:55am

-(IA) fixed embarking/disembarking states.

Update: Feb 17 @ 5:10pm

-RPC calls now include the cursor's position.
-Added DoAdvancedAttack function to combat component.
-Added PlayablePets.GetClampedPosition()
-Fixed PlayablePets.GetExcludeTags using the wrong tag for shadows.