Total War: WARHAMMER II
Population Mechanic
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Обновление: 16 янв. 2022 г. в 13:40

-fixed turning off supplies forcing armies to tired state

Обновление: 16 ноя. 2021 г. в 8:16

-skarsnik military building now provides troops
-massif orcal main building chain provides food

Обновление: 14 ноя. 2021 г. в 8:40

Обновление: 13 ноя. 2021 г. в 20:50

-added (more) clamping of ammo values to hopefully stop weird bugs from occuring
-greatly increased dwarf engineer amounts from buildings

Обновление: 11 окт. 2021 г. в 11:50

-fixed units being set to 0% hp if they had a low model count and didn't have enough troops when recruited

Обновление: 5 окт. 2021 г. в 3:45

-remove Ogre pops from spawning, and made Ogre mercs use your faction race's population because they were bugging out games
-this is why you never invite Ogres over

Обновление: 11 сен. 2021 г. в 14:28

Обновление: 11 сен. 2021 г. в 13:24

-forced Ogre populations to be no bigger than 2% of a settlement's maximum population

Обновление: 3 сен. 2021 г. в 11:28

-fixed auxiliaries not increasing from several buildings
-increased starting populations for all settlements

Обновление: 14 авг. 2021 г. в 14:53

-fixed a possible divide by zero on populations