Total War: WARHAMMER II

Total War: WARHAMMER II

Population Mechanic
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Mis à jour le : 16 janv. 2022 à 13h40

-fixed turning off supplies forcing armies to tired state

Mis à jour le : 16 nov. 2021 à 8h16

-skarsnik military building now provides troops
-massif orcal main building chain provides food

Mis à jour le : 14 nov. 2021 à 8h40

Mis à jour le : 13 nov. 2021 à 20h50

-added (more) clamping of ammo values to hopefully stop weird bugs from occuring
-greatly increased dwarf engineer amounts from buildings

Mis à jour le : 11 oct. 2021 à 11h50

-fixed units being set to 0% hp if they had a low model count and didn't have enough troops when recruited

Mis à jour le : 5 oct. 2021 à 3h45

-remove Ogre pops from spawning, and made Ogre mercs use your faction race's population because they were bugging out games
-this is why you never invite Ogres over

Mis à jour le : 11 sept. 2021 à 14h28

Mis à jour le : 11 sept. 2021 à 13h24

-forced Ogre populations to be no bigger than 2% of a settlement's maximum population

Mis à jour le : 3 sept. 2021 à 11h28

-fixed auxiliaries not increasing from several buildings
-increased starting populations for all settlements

Mis à jour le : 14 aout 2021 à 14h53

-fixed a possible divide by zero on populations