Left 4 Dead 2

Left 4 Dead 2

Unified Charger Skeleton
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Uppdatering: 27 feb, 2024 @ 1:57

-added my new sequences to the sequence order for the locational flinches plugin
-added anim include for locational flinches plugin

Uppdatering: 23 jun, 2023 @ 6:45

-added fix for inccorect hitbox group numbers

Uppdatering: 30 dec, 2022 @ 5:20

-redid jigglebone properties
-updated viewmodel (added tls look_poses and trans_run/idle from charger for right arm and jockey for little arm)

Uppdatering: 19 feb, 2022 @ 4:57

-"reverted" the adjusted rotation of the foot bones across all 3 SI models so that they're now exactly on mark with the original foot bones angles, but still adjusted to fit the Survivor/L4D1 SI rotation scheme (previously I'd rotated them 15/20 degrees off unneccesarily - if you have a mod using this skeleton, sorry but you'll have to adjust the rotation of the foot bones)
- restored the original foot hitbox dimensions now that the foot bones are rotated properly (doesn't actually apply to the Jockey since his hitbox was already/is on the original L4D2 SI skeleton due to a merging bug during riding)

Uppdatering: 15 dec, 2021 @ 23:40

-fixed sequence misorder due to new ladder aimmatrix

Uppdatering: 19 maj, 2021 @ 5:00

-added modified first person arms

Uppdatering: 4 jan, 2021 @ 0:50

-added jigglebones to overalls as were seemingly present in very early renditions of the model (used overall bones that could be found in a few select animations included with the source files for the Charger from the SDK)

Uppdatering: 1 jan, 2021 @ 18:29

-fixed broken hitboxes

Uppdatering: 31 dec, 2020 @ 23:23