Left 4 Dead 2

Left 4 Dead 2

Unified Charger Skeleton
Visualizzazione di 1-9 elementi su 9
Aggiornamento: 27 feb 2024, 1:57

-added my new sequences to the sequence order for the locational flinches plugin
-added anim include for locational flinches plugin

Aggiornamento: 23 giu 2023, 6:45

-added fix for inccorect hitbox group numbers

Aggiornamento: 30 dic 2022, 5:20

-redid jigglebone properties
-updated viewmodel (added tls look_poses and trans_run/idle from charger for right arm and jockey for little arm)

Aggiornamento: 19 feb 2022, 4:57

-"reverted" the adjusted rotation of the foot bones across all 3 SI models so that they're now exactly on mark with the original foot bones angles, but still adjusted to fit the Survivor/L4D1 SI rotation scheme (previously I'd rotated them 15/20 degrees off unneccesarily - if you have a mod using this skeleton, sorry but you'll have to adjust the rotation of the foot bones)
- restored the original foot hitbox dimensions now that the foot bones are rotated properly (doesn't actually apply to the Jockey since his hitbox was already/is on the original L4D2 SI skeleton due to a merging bug during riding)

Aggiornamento: 15 dic 2021, 23:40

-fixed sequence misorder due to new ladder aimmatrix

Aggiornamento: 19 mag 2021, 5:00

-added modified first person arms

Aggiornamento: 4 gen 2021, 0:50

-added jigglebones to overalls as were seemingly present in very early renditions of the model (used overall bones that could be found in a few select animations included with the source files for the Charger from the SDK)

Aggiornamento: 1 gen 2021, 18:29

-fixed broken hitboxes

Aggiornamento: 31 dic 2020, 23:23