Left 4 Dead 2

Left 4 Dead 2

Unified Charger Skeleton
9件中 1-9 を表示
更新:2024年2月27日 @ 1時57分
更新者:Despair

-added my new sequences to the sequence order for the locational flinches plugin
-added anim include for locational flinches plugin

更新:2023年6月23日 @ 6時45分

-added fix for inccorect hitbox group numbers

更新:2022年12月30日 @ 5時20分

-redid jigglebone properties
-updated viewmodel (added tls look_poses and trans_run/idle from charger for right arm and jockey for little arm)

更新:2022年2月19日 @ 4時57分

-"reverted" the adjusted rotation of the foot bones across all 3 SI models so that they're now exactly on mark with the original foot bones angles, but still adjusted to fit the Survivor/L4D1 SI rotation scheme (previously I'd rotated them 15/20 degrees off unneccesarily - if you have a mod using this skeleton, sorry but you'll have to adjust the rotation of the foot bones)
- restored the original foot hitbox dimensions now that the foot bones are rotated properly (doesn't actually apply to the Jockey since his hitbox was already/is on the original L4D2 SI skeleton due to a merging bug during riding)

更新:2021年12月15日 @ 23時40分

-fixed sequence misorder due to new ladder aimmatrix

更新:2021年5月19日 @ 5時00分

-added modified first person arms

更新:2021年1月4日 @ 0時50分

-added jigglebones to overalls as were seemingly present in very early renditions of the model (used overall bones that could be found in a few select animations included with the source files for the Charger from the SDK)

更新:2021年1月1日 @ 18時29分

-fixed broken hitboxes

更新:2020年12月31日 @ 23時23分