Left 4 Dead 2

Left 4 Dead 2

Unified Charger Skeleton
Näytetään 1–9 / 9
Päivitys: 27.2.2024 klo 1.57

-added my new sequences to the sequence order for the locational flinches plugin
-added anim include for locational flinches plugin

Päivitys: 23.6.2023 klo 6.45

-added fix for inccorect hitbox group numbers

Päivitys: 30.12.2022 klo 5.20

-redid jigglebone properties
-updated viewmodel (added tls look_poses and trans_run/idle from charger for right arm and jockey for little arm)

Päivitys: 19.2.2022 klo 4.57

-"reverted" the adjusted rotation of the foot bones across all 3 SI models so that they're now exactly on mark with the original foot bones angles, but still adjusted to fit the Survivor/L4D1 SI rotation scheme (previously I'd rotated them 15/20 degrees off unneccesarily - if you have a mod using this skeleton, sorry but you'll have to adjust the rotation of the foot bones)
- restored the original foot hitbox dimensions now that the foot bones are rotated properly (doesn't actually apply to the Jockey since his hitbox was already/is on the original L4D2 SI skeleton due to a merging bug during riding)

Päivitys: 15.12.2021 klo 23.40

-fixed sequence misorder due to new ladder aimmatrix

Päivitys: 19.5.2021 klo 5.00

-added modified first person arms

Päivitys: 4.1.2021 klo 0.50

-added jigglebones to overalls as were seemingly present in very early renditions of the model (used overall bones that could be found in a few select animations included with the source files for the Charger from the SDK)

Päivitys: 1.1.2021 klo 18.29

-fixed broken hitboxes

Päivitys: 31.12.2020 klo 23.23