Battlezone: Combat Commander

Battlezone: Combat Commander

TOTAL COMMAND - Battlezone 1998, The Red Odyssey, Rise of the Black Dogs
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更新于:2021 年 11 月 13 日 上午 12:03

SS17 - added modified build position near even though spawn are inside edge_path

更新于:2021 年 11 月 12 日 下午 11:39

RS06 - added additional stage points past pyramid, to again better ensure walkers don't get stuck on pyramid

更新于:2021 年 11 月 10 日 下午 7:19

SS02 - Eagle's Nest One - fixed script typo for fmin

更新于:2021 年 11 月 5 日 下午 4:39

rs05 - Dire Straits - modified artillery spawn so units don't overlap.

更新于:2021 年 10 月 25 日 下午 9:43

SS08 Wrangling Fleeing Herd -
1 - As long as the player has a tug carrying the relic, the launch pad can be destroyed. If Lpad destroyed and either carrier tug is destroyed or relic is dropped, mission will still fail.
2 - Fixed logic error with Charon ID after receiving warning to ID message.
3 - Improved logic for marking etug and relic, which avoids (rare) error to move main mission state forward.

更新于:2021 年 10 月 19 日 下午 6:13

SS15 Strike at the Heart - added in time between the initial 3 SAVs' attacks.
(also modified odf for removed attacktaskusesgroups back to true.)

更新于:2021 年 10 月 7 日 上午 11:27

Core config - SS01 Red Arrival - modified so player can only build 1 scav. - see race asset

更新于:2021 年 9 月 22 日 下午 4:52

Fixed typo in Doyesteski load screen - good catch by Vdisk

更新于:2021 年 9 月 18 日 上午 9:29

UPDATE - Config mod - returned correct script set to mod. (A test set had gotten accidentally uploaded and was casuing problems)

更新于:2021 年 9 月 17 日 下午 6:27

SS13 Three Beacons - used Herp McDerperson's GetPositionNear() fix - helps around and outside of edge_path.

Seems to be working.

For the moment this is the only mission that uses it. May modify others later.