Battlezone: Combat Commander

Battlezone: Combat Commander

TOTAL COMMAND - Battlezone 1998, The Red Odyssey, Rise of the Black Dogs
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更新于:2022 年 1 月 23 日 下午 8:26

BD08 Silencers - Starting unit count reduced to 4, 6, 8 based on difficulty level. Played on hard, and only lost 3 of 10 tanks, so was too easy after other mod changes.

更新于:2022 年 1 月 18 日 下午 10:52

lol late night change - bztc_highheat - changed chrome texture to mire_environ.tga so morphing Scion is silver not black.

更新于:2022 年 1 月 18 日 上午 8:48

dw10 Enemy Within - turned off water reflections in map. This helps improve framerate.

更新于:2022 年 1 月 15 日 下午 8:27

dw07, dw11, dw12, dw13, dw14 - For AI CRA forces, added extra attack order on target, before final decloak. This change may mess up save files, or save files may not use new change.

更新于:2022 年 1 月 15 日 下午 7:59

missions: rb01, dw05, dw14, ss15 - minelayer script full pass has cooloff removed (120s).

更新于:2022 年 1 月 15 日 上午 8:59

更新于:2022 年 1 月 15 日 上午 8:37

更新于:2022 年 1 月 7 日 下午 8:34

RS06 Somewhere out there - reset straggler unit target to player recycler. Did a full playthrough, nothing went fully dead, and only on golem got stuck on the pyramid (56 min playtime).

更新于:2022 年 1 月 7 日 下午 4:19

SS04 Unexpected Connection - Changed spawn location of west Grendels, to lower likelihood that they will stop at NW pool if player has units there.
RS06 Dire Straits - Changed attack paths used by AI, for better N and S attacks, and not just West attacks.

更新于:2022 年 1 月 5 日 下午 9:33

bd5 Last Stand - lowered the wave count by 1 before notification of CCA comm tower target
rs4 From out of Nowhere - added in setperceiveteam [sp] for player to 1 each update, in case player grabs a sniped vehicle in base.
ss05 Escape Mars - added a getpositionnear build for initial scout attack