Noita
Chasm Biomes
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Actualización: 23 ABR 2021 a las 14:46

updated to support epilogue update. minor enemy changes in forgotten tunnels.

Actualización: 31 ENE 2021 a las 1:03

Slightly modified jolter to fix issues; it should now no longer damage and ministun through immunities.
Updated mod settings options; chasm biome enemies can now be enabled and disabled individually

Actualización: 29 ENE 2021 a las 22:33

slight gondola support tweak

Actualización: 29 ENE 2021 a las 22:19

further adjusted forgotten tunnels layout for beta branch compatibility

reduced possible compatibility errors should chasm biomes and noitavania be ran simultaneously.

Actualización: 24 ENE 2021 a las 17:35

Updated ruined bunker with modified layout and small pixel scenes

Actualización: 21 ENE 2021 a las 20:22

Slightly modified forgotten tunnels to accommodate beta branch changes.

Added new beta branch enemies to forgotten tunnels (affects beta branch only)

Chasm biome enemies will now appear in the tower if vanilla biome spawning is enabled in the mod settings menu.

Actualización: 18 ENE 2021 a las 23:49

Added new enemy to the den of change: Master of Sawing. Master of sawing's attacks proc a debuff that causes most nearby projectiles to turn into disc projectiles. If vanilla spawning is enabled, he will also appear in the vault, frozen vault, temple of the art, and wizard's den.

Added partial noitavania support; chasm biomes should appear in new game and forced nightmare; chasm biomes will NOT currently appear in NG+ or standard nightmare mode. Chasm biome enemies will appear in all noitavania game modes if vanilla spawning is enabled.

Actualización: 10 ENE 2021 a las 20:25

Actualización: 8 ENE 2021 a las 21:22

improved new game plus compatibility

Actualización: 8 ENE 2021 a las 19:19

additional improvements to new enemy presentation