Squad
ZombieMod SquadZ:Origin[V8.2][2025.8.14][UE4MOD]
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Opdatering: 23. aug. 2024 kl. 15:41

Update to the SquadZ Zombie module on August 24, 2024:
1. Fixed the BUG that human pressing \ button causes instant death.
2. Fix the camouflage and Killer card stealth zombie special BUG.
3. Fixed the issue of balancing the same person to the zombie multiple times in a row (joining the zombie midway or actively joining the zombie does not count as being balanced to the zombie).
4. Modify the balance mechanism, as long as the players joined 120 seconds before the start of the game will balance to the human, reducing the possibility of human zombies too unbalanced.
5. 30% of the gold bars of dead human players will be dropped at 48HS.
6. The nuke console will broadcast the name of the player who started the nuke when it is activated.
7. The zombie is added to the deployment ladder.
8. Reduced the cost of Zombie Blood wall to 25.
9. Increase the explosion-proof resistance of human deployment goods explosion-proof walls and cement walls to reduce the damage of self-explosion.
10. Increase the initial building material quantity of LastStandV2.
11. All 48HS mode birth points are changed to random birth points.
12. Sanxian Island 48HS mode unreasonable birth point location modification.
13. The number of zombie AI generators changed from 5 to 4.
14. All human initial bandages changed to 4, captains changed to 6, and Medics changed to 16.
15. Properly increase the speed of bandage rescue.
16. The building material consumption of the vehicle manufacturing platform was changed from 2000 to 1000.
17. All helicopter engine restart time changed to 1 second, gunship engine restart time changed to 3 seconds.
18. Reduce the number of AI generation in 48HS mode.
19. Delete the excess Shop point on the left side of the SQZ_BlackGold_48HoursSurvival_SquadZ map.
20. Increase the upper limit of human physical strength and slightly increase the speed of human physical strength recovery.
21. Added QBZ191 hologram to PLA camp.
22. Reduce the number of particles generated by dynamic weather systems.
23. Added Hives map for FoolsRoad.
24.Hives mode immediately refreshes the next magazine when the first one is destroyed.
25. Increase the pretender's survivability in the crowd, the big sword will only deduct 40 blood per time to the pretender.
26. Add new human skin.
27. Increase medic movement speed appropriately to increase survivability.
28.SQZ_Muttrah_NewVIP_SquadZ Some map birth points invalid.
29. Fixed rare cases of redundant zombie birthpoints.

Opdatering: 14. aug. 2024 kl. 13:15

Opdatering: 14. aug. 2024 kl. 11:44

Opdatering: 14. aug. 2024 kl. 10:41

Opdatering: 8. aug. 2024 kl. 12:03

Opdatering: 8. aug. 2024 kl. 1:28

Opdatering: 7. aug. 2024 kl. 14:01

Update to the SquadZ Zombie module on August 8, 2024:
1. Increased damage inflicted by zombies on motorcycles.
2. Slightly increase the purchase price of 48HS model vehicles.
3. Reduce the San value reduction speed in 48HS mode to one half.
4. Added 48HS map props: San value backpack.
5. Adjust the shrinking speed of the security zone from 120 seconds for 60 seconds to 90 seconds for 90 seconds.
6. Rewrite the human survival detection mechanism so that humans in all modes other than Battleground are counted as valid survival humans on vehicles and deployments (flying a vehicle or using a fixed machine gun alone will not end the game).
7. Cancel human drop FOB at 48HS.
8. Optimize Sanxian Island GPU rendering pressure.
9. Add special fuel mechanism to some vehicles.
10.48 The initial safety dewinding time in HS mode has been changed from 240 seconds to 300 seconds.
11.. 48HS added a random refresh vehicle to cancel motorcycles in the store.
12. Add a supply card for all LastStandV2 birth locations.
13. Increase the resource generation rate of resource points in LastStandV2 mode.
14. Reworked all Mutaha maps and added Mutaha map 48HS mode and PVE mode.
15. Zombies will no longer be subject to render restrictions when the player is in a gunship.
16. Gas zombies can stop helicopter engines.
17. Adjust the station position of Mutaha LastStand to prevent players from being born inside the building.
18. Switch the order of zombie mortar smoke and gas.
19. Adjust the location of the SQZ_Narva_48HoursSurvival_SquadZ map store to make it more reasonable.
20. Optimize the automatic kicking function of the robot to reduce the probability of being kicked out by mistake.
21. Zombies will no longer be subject to render restrictions when the player is in a gunship.
22. Fixed SQZ_Kamdesh_PVE_SquadZ map with too many human votes.
23. Fixed SQZ_Skorpo_PVE_SquadZ map with too many human side votes.

Opdatering: 5. aug. 2024 kl. 14:08

Update to the SquadZ Zombie module on August 5, 2024:
1. Fix that some TLF characters are still visible in all camps.
2. Slightly increase the lower limit and upper limit of 48HS gold bars.
3.48 Added one Tiger purchase quota in HS mode.
4. Fix 48HS magazine model missing.
5. Reduce the balance ratio in some modes.
6. Forbid killers to switch weapon skins.
7. Fix for zombie night vision problem on Sumari map.
8. Add resource point mechanism to LastStandV2 map.
9. Fixed Skorpo map with a random zombie birth point outside the map.
10. Fixed the issue that the refresh location of the safety zone in 48HS mode is not accurate on the minimap.
11. Adjust the number of AI generated in 48HS mode (the number of AI generated based on the number of humans).
12. Five maps of Sanxian Island were added.
13. Humans are prohibited from sending FOB in 48HS mode.
14. Added new vehicle Minsk motorcycle.
15.48HS mode added 5 motorcycles.

Opdatering: 30. juli 2024 kl. 2:52

Opdatering: 29. juli 2024 kl. 0:49