Squad
ZombieMod SquadZ:Origin[V8.2][2025.8.14][UE4MOD]
Viser 71-80 af 461 forekomster
< 1 ... 6  7  8  9  10 ... 47 >
Opdatering: 27. sep. 2024 kl. 9:17

Opdatering: 26. sep. 2024 kl. 11:37

Opdatering: 26. sep. 2024 kl. 6:33

Updates to the SquadZ Zombie module on September 26, 2024:
1. Module adaptation for the new version of Squad.
2. Fixed an issue where SQZ_LogarValley_PVE_SquadZ map AI could not find its way to FOB accurately.
3. Fix to SQZ_Snowfield_PVE_SquadZ map AI not finding targets efficiently.
4. Add the PVE-Hive mode.
5. Fix the problem that zombie PVE mode may end directly.
6. Increase the search logic optimization of FOB by AI zombies.
7. Zombies can now take down humans on deployment objects.
8. Added Titan Zombies.
9. Fixed a partial resurrection point error with Mutaha LastsStand.
10. Fix to SQZ_FoolsRoad_Hives_SquadZ map with humans not having valid birth points.
11. Increase the power of your bullet.
12. Optimize performance in 48HS mode.
13. Add maps SQZ_BlackGold_PVEHives_SquadZ, SQZ_BloodyBridge_PVEHives_SquadZ, SQZ_Forest_PVEHives_SquadZ, SQZ_Mutaha_PVEHives_Squ adZ, SQZ_Sumari_PVEHives_SquadZ.

Opdatering: 3. sep. 2024 kl. 0:47

Update to the SquadZ Zombie module on September 3, 2024:
1. Urgently fix the problem that AI zombies do too little FOB damage in PVE mode.
2. Fixed an exception with shotgun single-head bullets.
3. Urgently fix the LastStandV2FOB invincibility problem.

Opdatering: 2. sep. 2024 kl. 22:05

Update to the SquadZ Zombie module on September 3, 2024:
1. Fixed Iron Will causing zombie kills not to appear.
2. Slightly increase the balance ratio in HIves mode.
3. Improve AI logic.
4. Greatly increase the number of AI generation in 48HS mode.
5. Slightly increase the balance ratio of TheLost mode and submode.
6. Greatly increase Commander skill score.
7. Fix 48HS mode picking up other people's gold bars will cause your own balance to empty.
8. Reduce the explosion damage factor of Watchtower.
9. Fixed the IFV third person view cannot move.
10. Fix the IFV pitch Angle error.

Opdatering: 2. sep. 2024 kl. 3:13

Opdatering: 2. sep. 2024 kl. 0:15

Update to the SquadZ Zombie module on September 2, 2024:
1. Nerf Premium Shooter rifle damage has been changed from 300 to 100, and total premium shooter magazine has been changed from 8 to 6.
2. New squad system can obtain iron will effect within 15 meters of the leader (reduce the damage of a single attack by zombie claws).
3. Fixed zombies exiting the squad without dying after mounting mortars.
4. Fix CAF camp image loss issue.
5. Increase the SQZ_Fallujah_VIP_SquadZ map balance.
6. Increase the SQZ_Sanxian_TheLost_SquadZ map balance.
7. Zombies can no longer see directions in NewVIP mode.
8. Modify the fuel consumption mechanism of the vehicle, and do not turn on the fuel consumption system in Trining mode.
9. Repair Manager counts as alive when humans are not resurrected.
10. Zombie BotAI added a new name.
11. Partially rewrite the logic of AI zombies,AI will become smarter.
12. Removal of maternal zombie skill confirmation.
13. Added IFV to all battlefield modes.
14. Officially joined the various camps of IFV (FV510, Bradley, BMP2, BMP1, ZBD04).
15. Slightly increase SQZ_Snowfield_Extraction_SquadZ and SQZ_Snowfield_TheLost_SquadZ map balance.
16. The refresh number of LastStandV2 supply cards is changed to two, and the second supply card needs to be refreshed after the first one is completely driven away.
17.SQZ_Forest_TheLost_SquadZ map added random zombie resurrection points.

Opdatering: 31. aug. 2024 kl. 0:40

Updates to the SquadZ Zombie module on August 31, 2024:
1. Change the delay for refreshing the second point in Hives mode.
2. Extend the start of each game balance time, take care of part of the configuration of low players can not be recognized by the system has led to zombies.
3. Add the map dynamic balance system and adjust the balance ratio appropriately according to the win ratio of humans and zombies on each map.
4. Fixed the ZBD04A turret speed is too slow and the control tower is under the car.
5. The number of zombie AI generated by the parent is changed back to 5, but the probability of generating special zombies is slightly reduced.
6. Fixed the problem that hand lightning kill is not displayed.
7. The OP bounding panel can be compatible with the new bounding system.
8. Greatly improved SQZ_Kamdesh_TheLost_SquadZ map balance.
9. Slightly increase SQZ_Fallujah_Extraction_SquadZ map balance.
10. Slightly increase the SQZ_Forest_Hives_SquadZ, SQZ_Forest_Hives_V2_SquadZ, SQZ_Forest_TheLost_SquadZ balance.
11. Fix Mestia parts appear strange green.
12. Slightly reduce SQZ_Narva_Hives_SquadZ, SQZ_Narva_Hives_V2_SquadZ map balance.
13. Reduced SQZ_Sandbox_LastStand_SquadZ map balance.

Opdatering: 26. aug. 2024 kl. 11:54

Opdatering: 26. aug. 2024 kl. 0:18