Squad
ZombieMod SquadZ:Origin[V8.2][2025.8.14][UE4MOD]
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Opdatering: 2. juli 2024 kl. 3:33

Update to the SquadZ Zombie Module on July 2, 2024:
1.MPT76 gun recoil reduction.
2. Fix that a self-explosion AI zombie near fob will cause other players to bleed.
3. Fixed the lack of commander skills in the Turkish camp.
4. Redo the Basra map in an attempt to fix player crashes on the map.
5. Fixed Killer Mosin not using self-luminous material.

Opdatering: 1. juli 2024 kl. 3:47

Updates to the SquadZ Zombie module on July 1, 2024:
1. Fixed some zombie birth point errors on BloodyBridge map.
2. Fix the SQZ_Skorpo_Hives_SquadZ map error.
3. Re-create the Skorpo map Level.
4. Fix that Skorpo map does not have AI enabled.
5. Reduced MPT76 recoil.
6. Adjust the position of the KNT76 gun light.
7. Fix SAR109T without gun light.
8. Join M18A1Claymore for all engineers.
9 Humans added to MK19 deployment.
10. Modify the maximum number of iron fence deployments and modify the construction volume.

Opdatering: 29. juni 2024 kl. 18:29

SquadZ Zombie Mod Update June 30, 2024:
1. Fixed the wrong spawn point in Matra Port's TheLost mode.
2. Reduce the damage caused by zombie AI to players and deployed objects.
3. The rendering distance of Killer is not limited, and the main weapon of Killer will have self-luminous material as a reminder.
4. Reduce the amount of AI generated in each mode.
5. Since Extraction mode is too similar to TheLost mode, it is no longer maintained and will be gradually replaced in the future.
6. Fix L85A2 sighting problem.
7. Delete superfluous birth points in Basra.
8. Added Skorpo (some areas) Hives, TheLost, LastStand, PVE, NewVIP maps.
9. Flares can only be used at this level per game.
10. Removing the weather completely will cause sunny weather problems.
11. Additional human deployment of barbed wire fences.
12. Third Person gunner driving system added to the tank (test).
13. Added third person function for helicopter pilot (test).
14. Fixed abnormal rotation of gunship gunner turret.
15. New Turkish camp added.
16. All Basra map factions were changed to US (except PVE, and this change was made to test if the crash was related to the factions).
17. Fix vehicle skin white mold problem.
18. Shotgun deer shot system reworked.
19. Modify the vehicle night vision effect.
20. Modify the scout night vision and optimize the code.

Opdatering: 14. juni 2024 kl. 3:00

Updates to the SquadZ Zombie module on June 14, 2024:
1. Fix the Spitter zombie failure.
2. You cannot select Killer.
3. The initial human reactivation time of all maps has been changed to 180 seconds.
4. There is no limit to the maximum number of squads created under Training.
5. Modify zombie mortar map.

Opdatering: 13. juni 2024 kl. 3:33

Updates to the SquadZ Zombie module on June 13, 2024:
1. Reduce zombie balance in Hives mode to 10%.
2. Fixed an issue where Hunter cannot be used.
3. Reduce the number of AI generated by the Ai parent from 7 to 5, and the probability of generating special zombies is 2.5%.
4. Enhance the game experience of basic zombies Jumpper and Runner health increased to 150.
5 Fix an issue where the administrator triggers the punishment mechanism.
6. Reduce the number of intelligence points that humans trigger the second point in Hives mode.
7. Fix L85A2 sight blur.
8. Limit the number of teams created (dynamic balance).
9. Increased the number of projectiles fired by zombie mortars in a round, and the number of smoke and gas shots increased from 3 to 4.
10. Fixed an issue where zombie mortars can be clawed.
11. Fix that commanders using drones for long periods of time will be treated as hang-up cleaning.

Opdatering: 7. juni 2024 kl. 22:19

Updates to the SquadZ Zombie module on June 8, 2024:
1. Fixed a bug where zombie mortars remained on the ground after removing zombie Hive.
2. Fixed a Bug where balanced zombies quickly clicked on human resurrection point customers to revive successfully.

Opdatering: 3. juni 2024 kl. 21:41

Updates to the SquadZ Zombie module on June 4, 2024:
1. Restoring the PVE mode may trigger the punishment mechanism.
2. Fix that Hunter is not available.
3. Optimize the balance mechanism, if you are a zombie in the last one, it will stop the balance in the next one to avoid continuous balance.
4. Fix a BUG where AI kills trigger punishment mechanism

Opdatering: 2. juni 2024 kl. 16:06

Updates to the SquadZ Zombie module on June 3, 2024:
1. New punishment mechanism for malicious human switching to zombies.
2. The time for humans to automatically switch from hang-up side to zombie side is changed to 240.0 seconds.
3. Fix Bobosa appearing additional models

Opdatering: 1. juni 2024 kl. 22:42

Opdatering: 1. juni 2024 kl. 21:44

Update to the SquadZ Zombie Module on June 2, 2024:
1. Delete all old night maps.
2. Increase the irradiation range of the gun light and increase the light intensity.
3. Scout flares are modified to be non-replenishable
4.The constant balance ratio of TheLost mode is 15%.
5.Hives mode constant balance ratio 15%.
6. Battlefield Mode constant balance 15%.
7.LastStand mode constant balance 20%.
8.LastStandV2 mode constant balance 20%.
9. Constant balance between VIP mode and new VIP mode is 15%.
10. All Hives mode human respawn points are modified.
11. Change the location of some VIP respawn points.
12. Change the location of some NewVIP respawn points.
13. Modification of PVE mode on the FoolsRoad map.
14.FoolsRoadNAV navigation fix.
15.MuttrahCityNAV navigation fix.
16. Fix ALbaseah map AI navigation failure.
17. Fixed missing models in some areas of the Black Gold map.
18. Added random zombie resurrection points, except LastStand, LastStandV2 and Hives modes, all other modes use random resurrection points (there will be numerous preset resurrection points in the map, and the system will randomly select them).
19. Game preparation time changed back to 60 seconds.
20. Change the game end time to 30 seconds for all modes.
21.Hunter zombies no longer occupy tanks, IEZ, gas special positions.
22. Optimize the balance system.