Squad
ZombieMod SquadZ:Origin[V8.2][2025.8.14][UE4MOD]
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Opdatering: 8. nov. 2024 kl. 0:56

Update to the SquadZ Zombie module on November 8, 2024:
1. Added secondary sight for all guns with high magnification.
2. Fix the crash caused by the error caused by the AI sensing array to obtain the target beyond the length.
3. Fixed zombies and zombie AI can fly vehicles.
4. Fixed Turkish Universal machine gun sight bug.
5. Add help menus, including keystrokes and gameplay instructions for special classes and game modes.
6. Replace the US, TFL and CAF general purpose machine guns with multiple sights.
7. Fix the BP_C7A2_C79A2_Foregrip_Tracer_SquadZ sight effect error.
8. Fix the BP_QBB95_1_YMA95_SquadZ widget error.
9. The administrator flying perspective can delete the FOB.
10. Enhanced night vision for administrators.
11. Added Titan Zombie AI.
12. Added Captain USS M14EBR.
13. Fixed the Canadian Sniper icon error.
14. Administrator Skyview can delete vehicles.
15. Fixed the blur problem around the lens of L85A2_SUSAT, and the auxiliary sight can be used normally.
16. Fix L128A1_Shotgun aiming exception.
17. Slightly increase SQZ_SerpentBasin_Hives_SquadZ map AI balance number.
18. Modified the placement condition of the watchtower, now it can only be placed by the captain, and the maximum number of placement is changed to 1.
19. The number of small lights placed is no longer bound to the number of headlights placed.
20. Fixed SQZ_Snowfield_VIP_SquadZ map where humans were not initially randomly resurrected.
21. Fix SQZ_SerpentBasin_VIP_SquadZ map human is not initially randomly resurrected.
22. Fix SQZ_GooseBay_VIP_SquadZ map human is not initially randomly resurrected.
23. Slightly reduce SQZ_GooseBay_Hives_SquadZ to reduce the balance ratio.
24. Slightly increase the balance ratio of all VIP modes.
25. Slightly increase the balance ratio of all Hives modes.

Opdatering: 7. nov. 2024 kl. 23:42

Opdatering: 4. nov. 2024 kl. 13:32

Opdatering: 4. nov. 2024 kl. 2:45

Opdatering: 3. nov. 2024 kl. 14:46

Update to the SquadZ Zombie module on November 4, 2024:
1. Fixing the SQZ_BloodyBridge_Hives_SquadZ map will refresh a lot of AI.
2. Fixed a BUG where the SQZ_BloodyBridge_Extraction_SquadZ map would turn zombie factions into humans as well.
3. Optimize the AI generation mechanism.
4. Medium increase SQZ_Chora_TheLost_SquadZ's zombie balance ratio.
5. Slightly increase the zombie balance of SQZ_Fallujah_Extraction_SquadZ.
6. Medium increase the zombie balance ratio of SQZ_ForestOfRoad_Extraction_SquadZ and SQZ_ForestOfRoad_TheLost.
7. Slightly increase the zombie balance ratio of SQZ_Muttrah_Extraction_SquadZ and SSQZ_Muttrah_TheLost_SquadZ.
8. Slightly increase the zombie balance of SQZ_OilTown_TheLost_SquadZ.
9. Temporarily cancel battlefield mode and escort mode.
10. Rejoin helicopter rappel function.

Opdatering: 1. nov. 2024 kl. 13:32

Opdatering: 1. nov. 2024 kl. 9:34

Update to the SquadZ Zombie module on November 2, 2024:
1. Reduced Titan Zombie unlock conditions from 36-72 to 24-48.
2. Fixed the BUG with the amount of sniper equipment available.
3. Fix BloodyBridgeai map ai pathfinding exception.
4. Fix SanXian map ai pathfinding exception.
5. Fixed incorrect sniper character model of USS camp.
6. Add the VIP peer group display UI.
7. Fixed unknown functions causing the game to crash.
8. Increase the ammunition carrying capacity of the munition soldiers.
9. Fixed the Turkish camp Pretender anomaly.
10. Added escort routes to SQZ_Narva_Escort_SquadZ map.
11. Fix the TLF camp label error.
12. Fix birth point error on SQZ_Sumari_VIP_SquadZ map.
13. Fix to SQZ_Muttrah_LastStand_SquadZ and SQZ_Muttrah_LastStand_V2_SquadZ not using random zombie resurrection points.
14. New camp voting, there are 10 camps can participate in voting, currently VIP and battlefield mode do not support camp voting.
15. Add the M14EBR to USS.
16. Optimize some of the code to achieve performance improvement.
17. Fixed an issue with SQZ_BlackGold_NewVIP_SquadZ map that had a random zombie resurrection point outside the map.
18. Fixed a Hives point error on SQZ_Snowfield_Hives_SquadZ map.

Opdatering: 26. okt. 2024 kl. 3:43

Opdatering: 23. okt. 2024 kl. 16:03

Opdatering: 18. okt. 2024 kl. 14:40

Updates to the SquadZ Zombie module on October 19, 2024:
1. Cancel the zombie claw can directly grab down the human on the deployment object (suspected collapse).
2. Shield the third person of the vehicle (suspected collapse).
3. The L-shaped corridor of Sanxiandao map power plant is closed.
4. Optimize the performance of flares.
5. Slightly increase the SQZ_Fallujah_Extraction_SquadZ Zombie balance.
6. Delete the FOB point at the entrance to the airport tunnel of SQZ_ForestOfRoad_LastStand_SquadZ.
7. Increase Titan Zombie's climbing height.
8.LastStandV2 mode Humans can't put down FOB.
9. Increase the initial building material quantity of LastStandV2.
10. Do not build deployments at the LastStandV2 resource point.
11. Fix vehicle manufacturing and helicopter manufacturing plants that could not be used after the death of the operator.
12. Fixed an issue where building materials dropped by commanders could not be released for use.
13. Fix Black Gold map without AI navigation issue.
14. Fix LastStandV2 resource can be destroyed by zombies.
15. Optimize lighting performance to reduce player stalling caused by lighting.
16. Optimize and upgrade Halloween eggs.