Squad
ZombieMod SquadZ:Origin[V8.2][2025.8.14][UE4MOD]
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Opdatering: 25. mar. 2024 kl. 15:48

Updates to the SquadZ Zombie module on March 26, 2024:
1. Fix Fallujah map PVE map name error.
2. Rectify the client crash caused by RPC.
3. Fixed a large number of errors caused by model loss in ZombieClaw.
4. Fixed ammo factory status in reverse.
5. Replace the new VIP model.
6. Fix the Bug that the Name on the data recovery page does not support multiple languages.
7. Fix BlackGoldPVE map name error.
8. Fix to FoolsRoad LastStand map name error.
9. Anti-cheating system upgrade.

Opdatering: 25. mar. 2024 kl. 14:26

Opdatering: 22. mar. 2024 kl. 17:00

Update to the SquadZ Zombie module on March 23, 2024:
1. Fix the description error in SQZAutoLog.
2. Rectify Name garbled characters on the data recovery page.
3. Rectify the data recovery page display error.
4. Ban initial materials from vehicle manufacturers and helicopter manufacturers.
5. Fixed the ammo production plant status display error.
6. Re-bake Fallujah map build.
7. Fixed all map AI unavailable in Fallujah.
8. Fixed an issue where the ammunition manufacturer had errors on the deployment object interface.

Opdatering: 22. mar. 2024 kl. 3:13

SquadZ zombie module on March 22, 2024:
1. Repair skin without initialization.
2. Rectify that local communication can be heard in Hivse mode.
3. Fix ADF and BAF Operator classes.
4. Re-write PVE mode gameplay and add a new resource point replenishment mode.
5. Added PVE map of Fallujah.
6. Add a blocking log system to the server automatic blocking system, and write the reason for the blocking.
7. Fixed ForestOfRoad map with no sky balls during the day.

Opdatering: 20. mar. 2024 kl. 11:12

Update to the SquadZ Zombie module on March 21, 2024:
1. Fixing BAF camp will cause a crash.
2. Fix some skin initialization failure.
3. Fixing pretenders will cause crashes with low probability.
4. In Hivse mode, the enemy cannot hear the local language.
5. Remade the automatic blocking system and automatic server cleaning system.
6. Fixed the loss of some camp flags.
7. Fix missing BAF and ADF camp models.
8. Fix PLA model initialization error in first person using third person model error.
9. Character skin is not available in Training field mode.
10. Fix that some guns do not have initial gun options.
11. Add the ID display on the data reply page.

Opdatering: 13. mar. 2024 kl. 13:57

Opdatering: 11. mar. 2024 kl. 9:44

Update to the SquadZ Zombie module on March 12, 2024:
1. Fixed the BUG that human airdrop could not be used.
2. Fixed bugs that human airdrops can destroy.
3. Repair Unlimited popup and clean the hanging popup window.
4. Fixed a Bug in vehicle fabrication and helicopter manufacturing that could not be used in training ground mode.
5. Fix Bug where helicopter manufacturer can destroy helicopter propeller.

Opdatering: 11. mar. 2024 kl. 2:03

Opdatering: 10. mar. 2024 kl. 14:47

Update to the SquadZ Zombie module on March 11, 2024:
1. Fix a Bug where Biogrenade can only be used once during the game.
2. Fixed an issue where human command stations could not be placed on some terrain.
3. Join the server If the team is not added to the server, the system is automatically kicked out (disabled by default).
4. Fixed that some characters' skins will be replaced with characters' skins when they are not allowed to use skins.
5. Fixed the T72AV control tower in wrong position.
6. Fix zombie claw damage to human drones is 0.
7. Increased zombie's ability to land supply attacks.
8. Move all active maps to SQZActivityMap.
9. The brightness of zombie's vision at night is reduced appropriately.
10. Fixed abnormal MuttrahCity daytime effect

Opdatering: 9. mar. 2024 kl. 11:19

DamageOverTimeSquadZ Zombie mod updated on March 10, 2024:
1. Fix character skin errors.
2. Fixed invalid nuke console protection area.
3. Fix character can't initialize character skin.
4. The human side cannot deal damage (repair) to FOB using a shovel in LastStand and LastStandV2 modes.
5. Add external automatic blocking (test).
6. Drones can no longer be destroyed by mortars.
7. The sword will not shed blood on humans.
8. All deployed objects are automatically deleted once they are detected as floating.
9. Human FOB and command stations are now unable to stack on top of each other.
10. Fixed the issue of unlimited bonus points for zombies not joining the squad.
11. Completely limit the number of grenades used by munition soldiers in a single session to 1.
12. The maximum placement of automatic machine gun towers for combat engineers is 2.
13. Fixed SA330 helicopter without machine gun Bug.
14. Fix to StakeWall failing to inflict damage on AI zombies