Squad
ZombieMod SquadZ:Origin[V8.2][2025.8.14][UE4MOD]
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Opdatering: 25. maj 2024 kl. 8:04

Opdatering: 25. maj 2024 kl. 5:57

SquadZ Zombie Mod Update May 25, 2024:
1. Redo the balance system, the player will complete the balance before the game starts, the player can not jump the edge (the balance card is temporarily stopped to wait for the match to be completed).
2. Rectify errors on the Mutablesolder network.
3. Add dynamic weather system, add SQZ original system on the basis of this system: dynamic initialization of game time, dynamic four seasons, dynamic initialization of weather, and set the current weather of all seasons according to the map climate.
4. Fix zombie troop type error.
5. Improved thermal imaging from the administrator's perspective.
6. Slightly improve MutableSoldier's network synchronization rate.
7. Slightly increase the refresh frequency of the CameraMan network.
8. Fix the MaskManIcon error in AUS.
9. Modified the dynamic weather system sound class to be compatible with the existing Squad.
10. Readjust all main weapon lighting effects.
11. Re-adjust the lighting effect of all deployment objects.
12. Re-write the adaptive switch on/off light mechanism based on dynamic weather time and optimize the code to reduce code redundancy.
13. All maps adapt to dynamic weather.
14. Administrator night vision effect is adjusted.
15. Increase the number of AI generated during PVE.
16. Fixed an issue where the shotgun didn't change animations.
17. Zombie night vision effect improved.

Opdatering: 27. apr. 2024 kl. 15:00

Opdatering: 27. apr. 2024 kl. 4:30

Opdatering: 24. apr. 2024 kl. 1:57

SquadZ Zombie Mod Update April 24, 2024:
1. Fixed the BUG that zombie troops would not die if they were not in a squad.
2. Repair the tunnel entrance of the Black Gold map and the bunker entrance of the satellite base.
3. The editing of the black gold map is changed from spline curve to SQMapBoundary.
4. Added a human resurrection point to the SQZ_SerpentBasin_Hives_SquadZ map.
5. In all Hivse modes, zombies can only be revived through Hive points and ZombieFob.
6. Remove the human movement speed bonus in Hives mode, and change the maximum strength to 250%.
7. Remove the zombie pre-balance resurrection limit in Hives mode.

Opdatering: 22. apr. 2024 kl. 23:33

Opdatering: 22. apr. 2024 kl. 10:11

Updates to the SquadZ Zombie module on April 22, 2024:
1. Remove muzzle smoke from all weapons in the module, leaving only muzzle flame.
2. Weapon recoil in all modules is adjusted.
3. Adjust the balance mechanism, all modes can not revive zombies before the balance.
4. Added PVE mode reward system to get 100 weapon fragments at the end of a valid PVE match (Chinese servers only).
5. Fixed L85A2SUSAT sighting not working properly.
6. Fix M110 sight blur problem.
7. Replace the Basra Level.
8. Change the proportion of zombies that explode during zombie tide in PVE mode.
9. Fixed the problem that self-exploding zombies could not self-explode.
10. In Hives mode, the maximum strength limit of humans is double, and the maximum speed is 1.25 times.
11. Fixed an error when AI zombies obtain some attributes.
12. Increases G3SG1 weapon damage.
13. Increased HK417 weapon damage.
14. Increase the stroboscopic effect of human light deployment objects.
15. Added shotgun deer bullet random trajectory.
16. Fixed inaccurate effect of L128A1 deer bullet.
17. The new ammunition production plant will make an engine working sound when it is working.

Opdatering: 18. apr. 2024 kl. 7:17

Updates to the SquadZ Zombie module on April 18, 2024:
1. Increase initial supplies in PVE mode and increase the rate at which resource points are generated.
2. Balance adjustment of PVE mode, change the completely random time of body tide mode to finite random time, and modify the proportion of body tide at different stages of body tide.
3. Optimize the AI zombie generation mechanism to increase the probability of effective AI zombie generation.
4. Re-fix the StaticInfo of all weapons (version adaptation update).
5. Fixed abnormal damage from shotgun deer pellets (pellets have no damage issues).
6. Adjust the automatic balancing system to increase the limit of consecutive balancing times. After the update, players will balance at most 3 in 5 games, only if they are always in the server, and will recalculate if they re-enter (test function).
7. Delete redundant weapons, redundant blueprints and optimized mods in SQZ.
8. Fix L129A1 scope full black issue.
9. Fix gunship gunner ammunition supply anomaly.
10. Remove Fallujah Survival mode vehicles.
11. Fix a model mismatch in QBZ191_QMK152.

Opdatering: 30. mar. 2024 kl. 14:31

Opdatering: 27. mar. 2024 kl. 13:09