Sid Meier's Civilization V

Sid Meier's Civilization V

Department of Taxation
Ergebnisse 1–3 von 3
Update: 20. Feb. 2014 um 11:33

Changed the way taxation works based on excess happiness. A happy empire is a profitable empire.

Update: 17. Feb. 2014 um 14:28

Fixed graphic.
Changed from flat rate gold to scaling based on empire size.
Changed from flat happiness loss to happiness loss based on empire size.

Update: 15. Feb. 2014 um 9:55