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报告翻译问题






Some more information in description would be awesome and slider to adjust tax-rate sounds great, but how will Ai civs deal with this?
The happiness penalty does not change unless you're not collecting taxes. It's still a flat .25 unhappiness / pop penalty.
The rationalization would be that happy empires are those that are well maintained. Matainance costs money, money comes from citizens.
I'm still testing it, but here's the modifiers. They're open for discussion...
Less than 1 excess happiness nets no yield.
Between 1-5 excess happiness nets the basic +1 gold / pop yield.
Between 5-10 excess happiness nets a +1.25 gold / pop yield.
Between 10-15 excess happiness nets a +1.5 gold / pop yield.
Between 15-20 excess happiness nets a +1.75 gold / pop yield.
Over 20 excess happiness nets a +2 gold / pop yield.
Once Banking is discovered you gain an additional + .25 gold per citizen (always rounded down).
@Cyan: you missed my point in the second paragraph of my first comment, if you still believe me a jerk, please refer to my "@Carl"
Thank you
PS, Carl, have you considered a scaling gold amount, much like your scaling happiness nerf?
Don't get me wrong, this mod is a great concept, I simply don't believe most (90+%) would ever consider using this, good luck with your modding experience.