Crusader Kings III

Crusader Kings III

Regional Immersion and Cultural Enrichment (RICE)
正在显示第 51 - 60 项,共 106 项条目
< 1 ... 4  5  6  7  8 ... 11 >
更新于:2022 年 12 月 19 日 上午 2:53



Version 1.8.2 "Tyushtya"

Tyushtya is a hero, king, and god/demi-god in the mythology and folklore of the Erzyas and Mokshas, the two Mordvin peoples.

Please note some changes will only take effect with new games.

  • Added Mordvin Flavor Pack: Along the Volga
  • Added four new bookmarks, two for each start date, featuring recommended playthroughs that highlight various RICE content
  • Added new Erzya and Moksha namelists with more accurate names and dynasty names to replace the old Mordvin namelist (credits to Макс for compiling the list)
  • Added Finnic Sorcerers tradition for Balto-Finnic, Volga Finnic, and Ugro-Permian cultures; Finnish, Estonian, Sami, and Karelian cultures have it by default
  • Added Ahmad al-Daya and his family of Tulunid officials/scholars
  • Almeria now starts off as independent in 1066
  • Tweaked the family of Abu Bakr al-Madhara'i (RICE added character under Tulunids in 867)
  • Minor tweaks to Lady Godiva and Ealdgyth in the 1066 bookmark
  • Umar ibn Hafsun now always starts off with the vengeful, ambitious, and wrathful traits
  • Some features are now disabled when run with TFE (in preparation for the TFE update to 1.8)
  • Pamiri and Turco-Hephthalite culture no longer uses Indian clothing
  • Changed event backgrounds for a couple events in the Reindeer Sacrifice decision/event chain
  • Fixed Greenland difficulty rule not working
  • Fixed AI being more likely to levy extra taxes on whaling towns if they’re just and generous, and less likely if they’re arbitrary and generous, rather than the other way around
  • Fixed Buddhist doctrine icon names to match capitalization to prevent buggy appearance for linux users
  • Miscellaneous bugfixes

更新于:2022 年 12 月 7 日 上午 12:32



Version 1.8.1 "Erik the Red"

“Men will desire much the more to go [to Greenland] if the land has a good name.”

- Erik the Red, in the Saga of Erik the Red


Please note some changes will only take effect with new games.

  • Added UI for some Greenland/Vinland decisions and events to show the current Resilience/Networks/Viability (credits to KeizerHarm, aka Mr. Sunset Invasion)
  • Added character interactions to send courtiers or exile prisoners to Greenland/Vinland, in order to raise Resilience, Networks, or Viability
  • Added decision to Found Iceland's First Major Religious School, available after the Althing is Convened
  • Added several new game rules:
    • Courtier Spawn frequency - how likely courtier spawn events will trigger (Very low, Low, Default, High, Very High)
    • Greenland Ending Difficulty - how much Resilience/Networks is needed for the Regional Integration ending, and if Greenland autofails or not (Cheat Mode, Easy, Default, Hard)
    • Vinland Realism - chances of success for Vinland outposts/colonies (Default, Unhistorical, Fantasy)
    • Greenland Costs - costs of decisions related to Greenland (Default, Lower, Even Lower)
    • Vinland Costs - costs of decisions related to Vinland (Default, Unhistorical, Fantasy)
    • Native American Frequency - how likely N.A. courtiers are to spawn or acquired through events (Rare, Uncommon, Common, Very Common)
  • Added events to spawn Greenlandic and Vinlandic courtiers occasionally, which increase the maximum gold/prestige/piety gain from Greenland estates if you allow them to stay
  • Expanded Isleifur Haukadalur’s family to include his wife Dalla, other son Gissur, and daughter-in-laws Jorunn and Steinunn
  • Bjorg Eyvindrsdottir and her husband Úlfr Högnason (Leif Erikson’s great-grandparents) now start in the court of her brother, Helgi Eyvindarson
  • Rebalanced the effect skills have on some Greenland expedition episodes, thus making it a little easier to gain good outcomes with average stat leaders in some cases
  • Decision to Organize a Walrus Hunt to Nordsetur now also decreases Networks by a random amount as well
  • Increased default cost of the decision to Support Vinland to 80 gold
  • Lightly rebalanced the chances which houses are randomly chosen to receive the Greenland Estate house modifier at game start
  • Added an option to gift gold to the Native American character to become your courtier in one of the rare Native American courtier events
  • Azur Jamshid’s son Garg will now convert to the faith he chooses at game start
  • Reduced volume of the Greenland-related cues
  • Increased base chance of support failing to arrive in Greenland to 25%
  • Chances of the support you send to Greenland or Vinland failing are increased slightly in the Marginalization and Subsistence phases by 10% and 5% respectively
  • Fixed Native Sovereignty ending for the Greenland struggle requiring less than 250 Resilience and Networks
  • Fixed Abandon Greenland ending for the Greenland struggle NOT requiring less than 250 Resilience and Networks
  • Fixed Native American courtiers not spawning during the Marginalization or Subsistence phases (however, during these phases, it is still extremely rare)
  • Fixed Support Vinland event saying you failed even though support arrived safely
  • Fixed Decision to Explore the Seas West of Iceland not requiring a capital in the Greenland struggle region
  • Fixed Greenlandic immigrant generated from the Attract Immigrants from Greenland decision not having the right culture if Greenlandic culture was dynamically generated
  • Fixed Native American courtier not spawning if you successfully captured one in the Greenland expedition episode where you encounter peaceful Native Americans
  • Fixed heir being unable to partake in any activities if they were in the middle of leading an expedition when they inherited a title
  • Miscellaneous bugfixes

更新于:2022 年 12 月 1 日 下午 12:29



Version: 1.8.0 "Tuniit"

In Inuit legend, the Tuniit are a race of giants who preceded them and who, despite being taller and stronger, were supposedly timid and fearful of the Inuit. The Tuniit might correspond to the people belonging to the so-called archaeological Dorset culture, a pre-Inuit people inhabiting Greenland and Northern Canada before the arrival of the Inuit, who may have interacted with the Norse. They disappeared by the early modern period for reasons that are still debated.

Please note some changes will only take effect with new games.

  • Updated to vanilla patch 1.8 “Robe”
  • Added new Kingdom Invasion CB that is functionally identical to the vanilla one for rulers in the Greenland struggle, as a workaround for the issue where the CB was disabled to avoid editing vanilla code
  • Added additional French and German localization (thanks to NicolasGrosjean and Dillo respectively)
  • Decision to explore the Americas is now more expensive than the one to explore Greenland (50 more gold by default)
  • Abandon Greenland decision requires being below 300 Resilience and Networks
  • AI will never take the decision to abandon Greenland unless Resilience and Networks are below 100
  • Vinland’s viability now starts at 10 in the 1066 start date
  • Increased the effect leader skills have on the results of some expedition results
  • Slightly increased the chances of getting Native American courtiers from expeditions (it should still be rare, though)
  • Made the AI slightly more likely to do walrus hunts and expeditions
  • Decisions to explore Greenland and Americas now require either your capital to have at least 10 development, or controlling the Duchy of Iceland, or being a King or Emperor
  • Decision to Sponsor a Whale Hunt now clarifies you need to own a coastal county
  • Decision to Sponsor a Whale Hunt is now visible even if you don’t own a coastal county, but requirements still apply
  • Temple of Hibis now gives 1% dynasty prestige instead of 0.5% (so it now displays properly too)
  • Counties of Aalborg and Aarhus have been added to the Greenland struggle region
  • Fixed being unable to retake the decision to Reinforce Relations with Silk Road after unlocking the second Silk Road dynasty perk, Envoys and Explorers (it was previously pegged to the third perk, rather than the second one)
  • Fixed Icelandic marriage event not checking for clergy or other situations where the character can’t marry
  • Fixed homosexuality doctrine of Semitic pagan faiths being accepted instead of shunned
  • Fixed Nordsetur hunts automatically succeeding if your character dies
  • Fixed modifiers from construction Shielings/Hunting Stations in Greenland not doing anything even though they’re supposed to (Temples doesn’t have a special effect yet, but this will be fixed in the next update)
  • Fixed Arctic Adaptations tradition not displaying requirement to own a county in the Greenland struggle region
  • Fixed missing loc for Vinland Support decision tooltip
  • Miscellaneous fixes for typos and minor bugs

更新于:2022 年 10 月 31 日 下午 10:55

Version 1.7.2.b Hotfix for "Leif Erikson"

  • Added new CBs that are functionally identical to the county and ducal conquest CBs for rulers in the Greenland struggle to use on those outside the struggle, as a workaround for the issue where the CBs we're disabled, to avoid editing vanilla code
  • Added counties of North Riding (York), Dublin, and Middlesex (i.e. London) and the Duchy of Mann to the Greenland struggle region
  • Added Eeyou (East Cree) and Innu names (credits again to Lahom for finding Native American names for me)
  • Decision to explore Greenland is disabled for pre-medieval dates (like in TFE and WTWSMS)
  • Reduced the discount you get on the decision to explore Greenland if you took the Icelandic Althing decision/are of North Germanic or Goidelic heritage
  • Increased the base cost of the decision to explore Greenland to 250
  • Increased how much Resilience and Networks can potentially increase when taking the decision to Support Greenland
  • Reduced failure rate of Supporting Greenland to 20% (was previously 30%)
  • Support Greenland decision now clarifies how much Resilience and Networks can potentially increase for each type of support
  • Tweaked Resilience penalty for hunting trips to Nordsetur to be a bit more forgiving, especially for major and great hunts
  • Increased grace period between each Vinland outpost failure from one year to five years (i.e. during the grace period, outposts will not fail)
  • Reduced the impact of Viability on the chances of Vinland outposts failing - Viability now increases the chances at half rate normally, and a fifth rate after the Greenland struggle is resolved with a good ending (it’s still going to be tough)
  • Reduced the chances of Vinland outposts failing if the Greenland struggle has been resolved with a good ending
  • Fixed Marginalization phase decreasing the chances of Vinland outposts failing instead of increasing it
  • Fixed Decision to Organize a Hunting Trip to Nordsetur not decreasing Resilience if you resolved the Greenland struggle with a good ending
  • Fixed localization error for the Decision to Explore the Seas West of Greenland

更新于:2022 年 10 月 31 日 上午 2:32

Version 1.7.2.a Hotfix for "Leif Erikson"

  • Separated Native American heritages and languages in the code for some compatibility issues with Cultures Expanded and potentially other mods, like everyone getting the Native American decision or having no beards (this does not resolve CCU-related issues)
  • Added catalyst for the Greenland struggle when taking the decision to Incorporate Inuit Ideas
  • Added localization for Native American ethnicities
  • Changed culture colors to HSV values for languages for better compatibility with other mods
  • Decision to Send an Expedition to the West (and thus start the Greenland struggle) now requires having a capital in the struggle region, rather than just having any county in it
  • Decision to Convene Iceland’s First Althing now properly displays the requirement that your capital needs to be in Iceland
  • Both decisions to Establish Ivory Carving Centers no longer require needing a coastal county, and require having at least 10 development instead
  • Fixed missing lines of code in Native American ethnicities files (added in “using = finnish”)

更新于:2022 年 10 月 30 日 上午 2:40



Version 1.7.2 "Leif Erikson"

“After being tossed about at sea for a long time, Leif chanced upon land where he had not expected any to be found. Fields of self-sown wheat and vines were growing there. [....] Leif converted the country [Greenland] to Christianity. Afterward he became known as Leif the Lucky.”

- Two excerpts from the Saga of Erik the Red


Please note some changes will only take effect with new games.

  • Added North Atlantic Flavor Pack: From Iceland to Vinland
  • Added 3 Renaissance, 4 Norse, and 1 Celtic themed soundtracks
  • Added a few loading screens
  • Added a lot of new German translations (thanks to Dillo234 again!)
  • Armies from Silk Road Communities are no longer inheritable
  • Celtic music now also plays in a slightly broader range in Northern Europe
  • Reduced chances AI will take decision to Request a Coronoation by the Ọọ̀ni (to prevent spam in the mid to late game)
  • Uncrowned by Ooni modifier will no longer be given to Baron-tier characters
  • Baron-tier characters can no longer take the decision to Request a Coronoation by the Ọọ̀ni (to prevent spam in the mid to late game)
  • Fixed Lop Nur announcement event triggering globally (for TFE and early start dates)
  • Miscellaneous bugfixes

更新于:2022 年 10 月 3 日 下午 7:01



Version 1.7.1 "Hunza"

Hunza is the name of one of many mountain valleys in the Pamir mountain region in north Pakistan. It is home to the Burusho people (who speak a language isolate), as well as various Indo-Iranian peoples, and it historically was part of various trade routes criss-crossing Asia. The Burusho are also sometimes referred to as the Hunza people.

Please note some changes will only take effect with new games.

  • Added Pamir Tribesmen MAA, which is unlockable with either the White Huns or Beyond the Reach of Eagles cultural traditions
  • Added preset traits to the Timothee Umlaut easter egg character
  • Children of the Nile decision will now be applied to the Kemetic culture from the recently updated Polytheism Reborn mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2306714537
  • Decision to Become the Khan and Sultan of China is no longer blocked to cultures of Chinese, Mongolic, or Qiangic heritage
  • Silk Road Dynasty Legacy is now only available in the land-based Silk Road region for consistency with the Silk Road Communities decision (unless your culture has the Silk Road tradition)
  • Trans-Saharan merchant spawn is now rarer in the coastal regions of West Africa
  • Fixed Zhang Yichao not getting Huaishen’s artifacts if he is kept as ruler of Guiyi
  • Miscellaneous bugfixes

更新于:2022 年 9 月 8 日 下午 6:34



Version 1.7.0 "Igbo-Ukwu"

Igbo-Ukwu is a Nigerian town notable for its archaeological sites, which provide ample evidence for the existence of a complex and artistically sophisticated medieval culture. The oldest known bronze artifacts in West Africa were found in Igbo-Ukwu, dating to as early as the 9th century.

Please note some changes will only take effect with new games. Because changelog is too big to list here, please see the change notes here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/2273832430

  • Updated to vanilla patch 1.7.0 "Bastion"
  • Added placeholder friendship/rival reasons (more will be added in the future)
  • Mogao Caves bonus now applies to the county holder
  • Rebalanced Marc’Hegion MAA to scale damage and toughness with era
  • Tweaked the logic for the Tarim Basin court events to prevent any potential weirdness from courtiers involved in those events
  • Miscellaneous bugfixes

更新于:2022 年 8 月 22 日 下午 9:55

Version 1.6.4.b Hotfix for "Ile-Ife"

  • Increased the chances of Jewish courtier spawn in Granada
  • Fixed Ooni title becoming theocratic government if you feudalize by changing Orisha and potentially causing a game over

If you’re playing on an existing save, and have issues feudalizing as the Ooni or with the Ooni as your vassal, copy and paste the following into console command to fix it:

effect faith:west_african_orisha_pagan = { remove_doctrine = doctrine_theocracy_temporal add_doctrine = doctrine_theocracy_lay_clergy }

If you are also playing with Africa Plus, also run this console command as well:

effect faith:oloku_pagan = { remove_doctrine = doctrine_theocracy_temporal add_doctrine = doctrine_theocracy_lay_clergy }

更新于:2022 年 8 月 18 日 上午 1:46

Version 1.6.4.a Hotfix for "Ile-Ife"
  • Tweaked various doctrines of the Orisha faith (aka Yoruba pagans) to be more in line with BAP
  • Rebalanced the chances of which gift the AI will select to give to the Ooni when requesting a coronation
  • Added hidden last resort failsafe to remove the Not Crowned by Ooni modifier after about a year in cases it won't go away or reappears even if you already did the coronation or are the Ooni
  • Fixed issue with several situations where you'll regain the Not Crowned by Ooni modifier even after you did the coronation with the Ooni
  • Fixed issue where rulers would gain or wouldn't lose the Not Crowned by Ooni modifier when they became the Ooni
  • Cleaned up code in a few places
  • Fixed potential compatibility issues with Orisha and Oloku faiths from BAP