Crusader Kings III

Crusader Kings III

Regional Immersion and Cultural Enrichment (RICE)
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更新于:2023 年 6 月 28 日 下午 11:17



Version 1.9.2 "Rouen"

The city of Rouen, which lies along the Seine river that also flows through Paris, has been a major urban center in Normandy for centuries. It served as the capital of the Dukes of Normandy for many years.

  • Norman adventurer CB can now be taken even when you’re a vassal/not independent
  • Added an alternative requirement to end the Normandy struggle where instead of being in a specific phase, you need to have gone through the Adventure and Acculturation phases at least once (New requirement might not work properly on old games; for 1066, this requirement is considered to have already “happened”)
  • Added new catalyst for the Normandy struggle to go to Adventure phase: Travel for a Hunt
  • Added compatibility for Extended Marriage Doctrines
  • Greatly reduced the impact of the Normandy struggle catalyst effect for traveling for an activity
  • Northern Sorcerers tradition is now given to all cultures of Balto-Finnic heritage at game start
  • Any culture descended from Saka, Tocharian, or Sogdian is given the Silk Road tradition at game start
  • Fixed accolades not being affected by victory in RICE’s CBs
  • Fixed Acculturation phase of Normandy struggle not accounting for catalysts to constructing Christian religious buildings
  • Fixed Norman/Norse mercenaries tooltip being inaccurate (by having it not show a number)
  • Fixed catalysts for the Mont-Saint-Michel activities not showing up in the message feed
  • Miscellaneous bugfixes

更新于:2023 年 6 月 20 日 下午 11:07



Version 1.9.1 "Agadez"

  • Added missing Goat Sacrifice activity
  • Many of RICE’s special buildings now act as Points of Interest
  • Various buildings will now reduce the cost of Munya vacations if they are held in that location
  • There is now a 5 year cooldown for starting Munya vacations that applies to both private and group vacation simultaneously
  • Reduced cooldown for the Bodhi tree bathing activity to 10 years
  • Sacred Ceremony option for the Ancestor Worship activity is now available to everyone
  • Added new catalysts for the Normandy struggle, to make it easier to go into Acculturation phase:
    • Travel for an Activity
    • Go on a Pilgrimage to Mont-Saint-Michel
    • Observe the Procession of Saint Aubert
  • Tweaked Breton buildings’ MAA bonuses to be in line with vanilla’s MAA bonus changes
  • Tweaked a few bookmarked characters’ portraits in the RICE+EPE compatch
  • Fixed Greenlandic courtiers not spawning during the North Atlantic struggle
  • Fixed courtiers not getting any stress loss when visiting Rajgir hot springs themselves
  • Fixed Horse Sacrifice activity potentially ending early
  • Fixed Tarim Basin’s old animal fight and crescent lake decisions still existing when they shouldn’t since they’ve been adapted to activities
  • Fixed Gamerule Gadget not working with RICE
  • Fixed Coptic culture not getting Children of the Nile in CE
  • Miscellaneous bugfixes

更新于:2023 年 6 月 12 日 下午 6:23



Version 1.9.0 "Tagelmust"

The tagelmust is a turban and veil, typically indigo in color, worn by Tuareg men. As such, the Tuareg sometimes call themselves Kel Tagelmust, or People of the Veil. Traditionally, Tuareg men rarely take their veil off in public once they become adults.

  • Added Tuareg Flavor Pack: People of the Veil
  • Added 2 Mideast/North African themed soundtracks
  • Reworked many decisions into activities for a total of 44 activities
  • Added memories for many older decisions and activities
  • Added new unique hot springs locations: Tafadek (Air), Iceland (the whole duchy, yes)
  • Added many new travel options
  • Added new traditions: Munya Estates
  • Adapted several Siberian faiths from Rajas of India
  • RICE now supports the Gamerule Gadget mod
  • Many RICE traditions now give bonuses to travel speed and/or safety
  • Several Americas-related decisions are now available to Native American heritages
  • It is now possible to seek advice from the Oracle of Amun more than once in a lifetime
  • When taking the Goat Sacrifice decision (for Zunists and Dezawists), you now get a notification for what the result was
  • Network with Trans-Saharan Merchants is no longer a major decision
  • Some content that requires or effects Hellenic or Semitic paganism now effects Amazigh and Egyptian paganism or has these as an alternative requirements
  • Qanat innovation now has a regional requirement, rather than culture/heritage
  • Normal Nile floods now give a slight tax and development boost
  • Renamed Laurentian culture to Kwedech (it is still Laurentian in the code, however)
  • Persian Jewish is now Parsim in the code, to be consistent with Rajas of Asia
  • Reduced the piety level required to expand Nasir Khusraw’s shrine
  • Nerfed renown gain from several Normandy struggle modifiers
  • Revised how Odinala faith is assigned at game start to be more compatibility friendly
  • Integrated a few revamped versions of artwork in RICE, courtesy of DrStein(Dupont)
  • Expedition failure event now has more appropriate animations
  • Bumped up the date for the Brahui emergence event
  • Interaction to gift Tiraz now has a cooldown
  • Nerfed the build speed/cost bonus of the Mud Mason modifiers
  • Fixed Stamford Bull Run not being possible since the event that enables it never triggers (somehow this escaped my notice for 1.5 years)
  • Fixed Bust of Charlemagne inspiring pilgrims even before it exists
  • Miscellaneous Bugfixes

更新于:2023 年 4 月 18 日 下午 11:00



Version 1.8.6 "Jenne"

“The city of Jenne has a prominent market place among the commerce markets of the Muslims. In its market there converge the masters of the salt mines of Taghaza and the masters of the gold mines of Bitu. The like of these blessed mines cannot be found in the entire world.”

- Abd al-Sa’id, 17th century West African scholar, in his Tarikh al-Sudan (History of the Sudan)


  • Added Bozo Flavor Pack: Masters of the River
  • Added 3 West African themed soundtracks
  • Added new Trans-Saharan trade geographical region
  • RICE intro message will no longer contain a list flavor packs added, as it was getting too long, and instead give a brief summary of what the newest flavor pack focuses on
  • Tweaked area where the Trans-Saharan trade mechanics apply
  • Decision to Network with Trans-Saharan merchants is now visible even if you already took it but can’t take it again
  • Normandy ending decisions only require going to the early medieval era if you play from a pre-1066 start date like 867
  • The Norman Conquest upgrade for the Adventurers and Aristocrats tradition now also gives a bonus to building cost/speed for Norman castle holdings (i.e. not just buildings)
  • RICE’s gift interactions make you gain or lose stress if you have the greedy or generous traits respectively
  • Increased chances the discoverer of Greenland is randomly selected as a candidate to lead the grand expedition to Vinland
  • Fixed the writer of the Historia Normannorum from potentially being pruned from the game
  • Miscellaneous bugfixes

更新于:2023 年 4 月 11 日 下午 11:12

Version 1.8.5.b Hotfix for "William the Conqueror"

  • Hrolfr is now titled “Hrolfr (Rollo)” in the relevant 867 bookmark to avoid confusion for players who didn’t know Hrolfr is meant to represent Rollo
  • Buffed Norman Cavalry/Marc’hegion MAAs
  • Several decisions are now available even if you’re sick with smallpox or Bubonic plague (other requirements still apply)
  • Made the AI less likely to go on Norman invasions
  • Reduced the likelihood AI will pick the rulers option when taking the decision to invite Norse/Norman settlers
  • The Icelandic Althing decision will no longer change the culture of rulers who have territory in Iceland, but don’t have a capital there
  • Tweaked Mehremist setup when running RICE with BAP
  • The cooldown for the Breton horse interaction is now 3 years rather than 1
  • Adventurers and Aristocrats and Peurajou Libr traditions now mention that the Norman Cavalry and Marc’hegion MAAs increase in stats with each era
  • Fixed possible cause of CTDs with TIP Vol. 2 due to conflicts with TIP’s Breton war over Avranches (for real this time)
  • Fixed bug where RICE potentially conflicted with vanilla’s 10th and 16th birthday on_actions
  • Fixed being able to pick two Adventurer and Aristocrat traditions at the same time

更新于:2023 年 4 月 5 日 下午 10:23

Version 1.8.5.a Hotfix for "William the Conqueror"

  • Music cues now play when completing the Historia Normannorum or Domesday Book
  • Slightly nerfed Norman Knights/Breton Marc’hegion MAAs
  • If the player does not start as Rollo in 867, and he gets a wife/children, they are now in the same court as he is
  • Fixed potential bug where the Domesday Book event might repeat itself
  • Fixed Adventurers and Aristocrats tradition being available before the Historia Normannorum decision is taken
  • Fixed Legacy of the Northmen tradition being available after the Historia Normannorum decision is taken
  • Fixed possible cause of CTDs with TIP Vol. 2 due to conflicts with the Breton war over Avranches
  • Fixed Sijilmasa Mint requirement loc not working
  • Fixed Mordvin not having Isolationist and Forest Warden traditions

更新于:2023 年 4 月 3 日 下午 11:09



Version 1.8.5 "William the Conqueror"

“See — I have taken England with both my hands.”
– William the Conqueror, after he stepped off his ship on the coast of England and fell into the sand


  • Added Normandy Flavor Pack: Adventurers and Aristocrats
  • Added 8 French Renaissance music tracks
  • Added decisions to Spread Culture/Faith Influence in Greenland, that makes your faith and/or culture involved in the Greenland struggle
  • Added Procreation as Purification doctrine option for Dualist faiths
  • Added global variable is_RICE_loaded_global_variable
  • Aksumitism renamed to Mahremism
  • Mahremism/Aksumitism now has the human sacrifice tenet instead of ritual celebrations
  • Adjusted Mahremist/Aksumitist holy sites
  • Pagan Ethiopian counties and courtiers are now Mahremist at game start
  • Added god names for Hubalists and Mahremists
  • Silk Road, Maritime Trade, and Trans-Saharan Trade dynasty legacies now only require directly owning a county in the right region, not a capital
  • Radhanite culture now starts with the People of the Silk Road tradition
  • Decision to Exhume Charlemagne’s remains now requires being in the early medieval era
  • Maghrebi and (if playing with a mod that adds in) Coptic cultures now start with the Qanat innovation
  • Replaced icons for most Semitic faiths with the versions from The Fallen Eagle
  • Fixed Ibrahim of Transoxiana not starting with any education traits in 1066
  • Fixed children being available to lead North Atlantic expeditions or to be exiled/sent to the Americas
  • Fixed random leader for expeditions not actually being paid 50 gold
  • Fixed CB names for North Atlantic variations of conquest/invasion CBs
  • Fixed Tiraz game concept not having any text
  • Fixed Tiraz Production Center localization referencing English wool
  • Fixed rulers getting duplicate North Atlantic invasion CBs in some cases
  • Fixed duplicate Hellenic syncretism tenet/doctrines for Harranism and Dusharism when playing with TFE
  • Fixed Argan Forest buildings being misplaced when running with IBL
  • Fixed Tuareg pagan distribution when running with IBL
  • Fixed code not working for adding Sami pagans to some counties when running with CE
  • Fixed Mandaean courtier spawn event not triggering
  • Miscellaneous bugfixes

更新于:2023 年 1 月 20 日 下午 9:51



Version 1.8.4 "Al-Biruni"

"For what the crowd calls courage - bravely dashing into the fight or plunging into an abyss of destruction - is only a species of courage, whilst the genus, far above all species, is to scorn death, whether by word or deed."

- Al-Biruni (973 - c.1050 CE), Khwarezmian polymath and scholar


Please note some changes only take effect with new games.

  • Added new Al-Fir Citadel building for mods with earlier start dates (like TFE), that will becomes ruins via event in the course of the game
  • Added Purported Armenian and Breton Noble Blood house modifier to the family of the bookmarked character Fernan of Braganza
  • al-Umari now starts off with a few Nubian courtiers to represent his slave raids into/connections with Nubia
  • Bactrian culture now starts with People of the Silk Road tradition when run with TFE
  • Amazigh faiths now have polygamy
  • To reduce errors when running with CE, tweaked requirements of some Khuzi related content to require descent from Khuzi culture, rather than Elamite culture (other errors might still remain)
  • Athinganoi from TIP mod now have food purification doctrine
  • Fixed several Sami counties not becoming Sami Pagan when run with CE
  • Fixed Ibn Tulun being labeled as the Abbasid Governor in the al-Umari bookmark
  • Fixed Behafaridism not being assigned the correct Yazata doctrine when run with TIP
  • Fixed Maritime Trade dynasty legacy being available for some rulers not bordering the Indian Ocean
  • Fixed the price of the Tiraz interaction not taking into account whether you or vassals own a Tiraz Production Center or not
  • Miscellaneous bugfixes

更新于:2023 年 1 月 15 日 下午 10:03

  • Added missing icon for Lowly Menials innovation

更新于:2023 年 1 月 15 日 下午 7:25




Version 1.8.3 "Šuš"

“Darius the King says: At Susa a very excellent work was ordered, a very excellent work was brought to completion.”

- Inscription at the Palace of Darius in Susa, or Šuš in Persian


Please note some changes only take effect with new games.

  • Added two Iranian flavor packs – Khuzestan: Land of the Sugar Cane and Khwarezm: The Oxus Borderlands
  • Added 3 Middle Eastern and 3 Central Asian themed music tracks
  • Added four new bookmark characters: Denha of Socotra (867), Muhammad al-Baridi (867), Eraq ibn Mansur (867), Bursuq the Elder (1066)
  • Lady Godiva now starts off as Countess under her grandson Eadwin, to represent her landholdings
  • Tweaked bonuses of the Harranian Neoplatonic Academy to be slightly stronger
  • Changed intro noise for several event backgrounds/themes
  • Changed Tulun (Ibn Tulun’s father) to Uyghur culture
  • Ibn Tulun’s mother Qasim now correctly has his mentor, Yarjukh, as her second husband
  • Some decisions now have a maximum cap of 150 gold cost to prevent them from costing an unrealistically large amount
  • Replaced icon for the People of the Silk Road tradition
  • Slightly expanded the range where you can take the decision to Patronize the Neoplatonic Academy
  • Added in “cheat” scripted effects to help with Greenland/Vinland when using console commands: RICE_give_greenland_resilience_effect, RICE_give_greenland_networks_effect, and RICE_give_vinland_viability_effect, to increase each resource by 100, 100, or 10 respectively
  • Fixed the Greenland difficulty rule not working for realsies this time, promise!
  • Fixed AI always taking the first option in several decisions with widgets where you can choose between different options
  • Fixed Kakuyid bookmark not working
  • Miscellaneous bugfixes