Crusader Kings III

Crusader Kings III

Regional Immersion and Cultural Enrichment (RICE)
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更新于:2024 年 3 月 7 日 上午 12:58
作者:cybrxkhan



Version 1.12.0 "Omotic"

Omotic is a language family in southern Ethiopia that is controversially considered by some scholars to be a highly divergent branch of the Afro-Asiatic languages, which include many languages across the Middle East and Africa.

Please note some changes only take effect with new games.

  • Added South Ethiopia Flavor Pack: The Highland Kingdoms
  • Added 3 African themed soundtracks
  • Added Magadhi culture
  • Ancient Egyptian culture now gets the Children of the Nile tradition
  • Oromo culture now has the Noble Adoption instead of Quarrelsome tradition
  • Changed tradition setup for Oriya and Kamarupi cultures
  • A few traits now boost legitimacy
  • Renamed Bengali culture to Gaudi
  • Renamed Bengal and Bihar to Gauda and Magadha
  • The timer to prevent Yazidi and Yarsani emergence from happening too early, under default rules, is now somewhat randomized between 50, 100, and 150 years for more variety
  • Shughnan and Karran are now Khurmazta in 867
  • Wakhan is now Vajrayana
  • Disabled Svetovit content if running with TFE or earlier start dates
  • Removed duplicate CBs for struggle, as the workaround is no longer needed due to changes to vanilla’s struggle/CB code
  • Fixed custom characters in Trondheim resulting in instant game over in 867 due to Rollo shenanigans
  • Miscellaneous bugfixes

更新于:2024 年 2 月 24 日 上午 2:17
作者:cybrxkhan



Version 1.11.3 "Nuraghe"

Nuraghes are megalithic monuments scattered across Sardinia, built and constructed during Sardinia's Bronze Age. They were occasionally inhabited during later periods, and are a modern symbol of the island’s past.

Please note some changes only take effect with new games.

  • Added an alternate requirement for the Regional Integration ending for the Greenland struggle, to have high development in every county of your capital’s de jure duchy
  • Added a hidden background effect where each county-less culture has a chance of getting a random innovation every year, so they can keep up with on-map cultures
  • Added Khalluk, Khalaj, and Kanjina as divergent culture names from Turco-Hephthalite in Balkh, parts of the eastern Iranian world, and Khuttal respectively
  • Added Kasdanian presence to more counties in southern Iraq in 867
  • Nerfed development bonus for Norse and Norman settlers
  • Revitalizing the Neoplatonic Academy can now also be done by non-pagans who have the Folk Syncretism tenet
  • Replaced Roman surnames in the Afro-Roman namelist with some Sardinian ones since it’s probably closer to historical Afro-Roman names
  • Removed some requirements for viewing the Diwan al-Lughat decision
  • Changed Diwan al-Lughat decision for RICE when running with Cultures Expanded as a temporary solution to account for additional Turkic languages (requirement is simplified to only requiring Turkic heritage)
  • Fixed duplicate Irrigation Tank decision when running RICE with TFE
  • Fixed bug with the decision to Reclaim Hephthalite Homeland where the capital will move to the County of Balkh even if you don’t own it
  • Fixed traditions text referring to the old Ancestor Veneration decision instead of the activity
  • Fixed wording for activity log when mentioning rulers doing basic preparations for the Palio activity
  • Fixed original Judicati tradition being available after you take the decision to Determine Sardinia’s Orientation
  • Fixed Alp Arslan having two sisters named Safiya in the 1066 start date
  • Fixed Sri Lankan monastery support decision giving errors related to capital_province
  • Fixed missing localization for the Palio game concept
  • Miscellaneous bugfixes

更新于:2024 年 2 月 8 日 下午 11:39
作者:cybrxkhan



Version 1.11.2 "Eleanor of Arborea"

Eleanor of Arborea (1347-1404 CE) was one of the last independent judicati, or judges, of medieval Sardinia. She is known for resisting the Kingdom of Aragon’s attempts to exert greater influence over Arborea, and for the Carta de Logu, her legal code which was still in force in Sardinia until 1827.

Please note some changes only take effect with new games.

  • Added Sardinian Flavor Pack: Reign of the Judges
  • Added 3 Italian themed soundtracks
  • Updated RICE’s Tuareg culture to make use of the new North African DLC assets
  • Added Mount Damota (in the county of Damot) as a holy site for Omotic and Aksumite paganism
  • Added Kasdanianism (South Mesopotamian paganism) (from my work in The Fallen Eagle, research by Soraya)
  • Expeditions and discovering Greenland/Vinland now give a bit of renown for the expedition leader if they have a dynasty
  • Greenland, Sri Lanka, and Nile river flood notifications now have their own unique message icons
  • Amazigh pagan courtiers are spawned in Waddan at game start to represent pagans attested as late as the 11th century in Ghirza
  • Waddan is now Amazigh pagan in 867
  • Yazidism and Yarsanism no longer “emerge” if RICE is run with TFE
  • Changed Adoricism to other tenets for various faiths (due to vanilla limitation where only Hausa and Akan faiths can reform while still keeping Adorcism)
  • Nerfed Al-Umari’s MAA maintenance bonus
  • Nerfed the Salterns of Guérande modifier in Britanny
  • Nerfed renown bonus from the dynasty modifier rewarded for completing the Normandy struggle
  • William the Conqueror’s Pope Alexander modifier now gives opinion bonus for Christians in general, rather than just Catholics
  • Removed culture requirements for the Pilgrimage to Beverley pilgrimage activity to be consistent with other local pilgrimages not having culture requirements
  • County of Bamian no longer automatically converts to Islam in 867 if the starting ruler decides to become Muslim
  • Starting the Normandy struggle via the vanilla decision now also changes your dynasty and/or house name to “de Normandie” like with RICE’s decisions/interactions
  • Allaqi now starts off as a castle rather than tribal holding if you are non-tribal, so that rulers can benefit from the Wadi Allaqi Mining Settlement as appropriate
  • Xossism (Omotic paganism) now is polygamous rather than monogamous
  • Reduced costs of some African activities
  • Ruler of Jabal Quzlum is now turned to clan/feudal if they weren’t before so that they can properly use the Smaragdus mines special building
  • Decisions to Patronize the Neo-Platonic Academy in Harran and Make Offerings to the Moon Temple are now also available to rulers with counties in the region even if their capital isn’t in it, but they’ll have additional requirements
  • Fixed various activities’ participants having the horse riding animation even when they’ve arrived at the activity destination
  • Fixed some decisions saying they require tribal government when they require *not* being a tribal government (it’s a vanilla loc bug but I did a little workaround for now)
  • Fixed Whaling decision spamming error log messages about coastal counties for some reason
  • Fixed requirement text for the decision to Collaborate with Indian Ocean Pirates showing the wrong dynasty legacy needed
  • Fixed potential bug with Tocharian Animal Fight activity blocking access to other activities
  • Fixed Goat Sacrifice activity not giving stress for certain traits depending on intent
  • Fixed decision to build Christian buildings not giving renown if you built a large church or monastery
  • Fixed decision to Reopen the Temple of Kalabsha requiring owning Aswan to view, instead of Kalabsha
  • Fixed Turco-Hephthalites appearing early when using TFE
  • Miscellaneous bugfixes

更新于:2023 年 12 月 12 日 上午 12:34
作者:cybrxkhan



Version 1.11.1 "Hindu Kush"

“To the north-east of the royal city [of Bamian] there is a mountain, on the declivity of which is placed a stone figure of Buddha, erect, in height 140 or 150 feet. Its golden hues sparkle on every side, and its precious ornaments dazzle the eyes by their brightness.”
- Xuanzang, 7th century Chinese pilgrim and monk, on the larger Bamian Buddha statue


Please note some changes only take effect with new games. As changelog is too big to list here, see the full changelog here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/2273832430

  • Added Bamian Flavor Pack: Valley of Light
  • Added 3 Middle Eastern soundtracks
  • Added historical aspirations for 2 characters in 1066: Qawurd, the last Seljuk Prince, and Isleifur, the first bishop of Ireland
  • Added Sher Bamiyan dynasty for the rulers of Bamiyan in 867
  • Added Sa’id, ruler of Andarab in Tokharistan in 867
  • Added Jewish courtier Siman-Tov to Ghaznavid court in 1066
  • Added new struggle catalysts and effects from LoP’s struggle to RICE’s struggles
  • Decision to construct a Qanat now grants you extra prestige and the county modifier lasts longer if you have the Irrigation Experts tradition
  • Decisions to repair the watchposts of Wakhan and Karakorum will now continue to appear even when they are not normally available
  • Removed unneeded RICE_sea_character_names, RICE_sea_dynasties and sea_religion_steppe localization files in non-English localizations
  • Changed most Theravada in Afghanistan back to Mahayana
  • Increased the chances of getting a Sephardi merchant when spawning Jewish Trans-Saharan merchants
  • Switched out Mountain Homes for Pastoralists for the Turco-Hephthalites
  • Nerfed Yaqub Saffarid and his brothers’ modifiers
  • Yazidi head of faith is now hereditary
  • Replaced all Tribal Government triggers with government flag triggers for improved compatibility with mods that add governments
  • Nasir Khusraw content now uses PI’s new Nasir Khusraw character, rather than the old duplicate
  • Disabled Tapama Djenepo character from spawning when moving Jenne (and adjusted pilgrimage to her tomb accordingly to mention her offscreen) to potentially reduce bloat/lag issues*
  • Fixed several Polabian equivalent cultures in CE not getting the Wendish Confederations tradition when playing with CE
  • Fixed edge cases where expedition leaders would be unable to do other activities if they became rulers
  • Fixed a bug where Ali ibn Asad, the Badakhshanid ruler in 1066, spawns a random extra son
  • Miscellaneous bugfixes

* This is just one possible cause of late game bloat based on some investigation with help from various users – this does NOT prevent all possible causes of the bloat issue, nor does it mean that this issue overall is or isn’t caused by RICE per se (for instance, it could be a vanilla issue that interacts badly with RICE), merely that this was one repeatable instance of the bug.

更新于:2023 年 11 月 20 日 上午 1:15
作者:cybrxkhan

Version 1.11.0.a Hotfix for "Melek Taus"

  • Updated RICE+EPE Compatch
  • Added French translations for the Siwa Flavor Pack (credits to Castorjunior on Paratranz)
  • AI is now more likely to take the decision to Commission Historia Normannorum
  • The Commission Historia Normannorum decision is now available outside the Acculturation phase if you have a high enough prestige level and learning
  • Drowning of Morana/Marzanna activity now costs prestige and piety for non-pagans, rather than giving prestige
  • Default name of the Drowning of Marzanna activity changed to Drowning of Morana, and it will only be called Marzanna for Lechitic cultures in later eras
  • Several characters in Persia now retain their personality traits assigned by vanilla that RICE previously changed
  • Reduced the chances AI will adopt Kala Settlements and Akhtarveniks traditions for their culture
  • Increased the chances AI will adopt the Wewa Systems and Stepwell Builders traditions
  • Implemented a workaround for an odd bug where Clan Unity interface won’t appear until a month passes after game start for some Clan government rulers added by RICE
  • Fixed RICE cultures not wearing Iranian clothes as appropriate (like the Hephthalites and Pamiris)
  • Fixed Firuz (the last Zunbil) being both secretly Zunist and Zunist at the same time for a few days at game start
  • Fixed loc error with the high god name for the Shamsi pagans
  • Fixed Munya group vacation activity ending earlier than it should
  • Miscellaneous bugfixes

更新于:2023 年 11 月 11 日 下午 9:36
作者:cybrxkhan



Version 1.11.0 "Melek taus"

“O my Lord, you are angel-ruler of the world,
O my Lord, you are the generous angel-ruler,
You are the angel of the heavenly firmament,
O my Lord, you are forever primordial.”
– Excerpt from the Yazidi hymn to Melek Taus, the Peacock Angel


Please note some changes only take effect with new games. A new game is highly recommended.

  • Added Yazidi Flavor Pack: People of the Peacock Angel
  • Added 3 Middle Eastern soundtracks
  • Many miscellaneous tweaks to existing Iranian content to adapt to Legacy of Persia
  • Added Sorbian language for Sorbians
  • Added a fictitious ruler to represent the “pagan” Tirahaye Kurds in 1066
  • Added Zunism, Dezawism, Manichaeism, Mandaeism, Yazidism, Yarsanism, Mehrism, Harranianism, Shamsism, and Rabbinism as involved faiths in the Iranian Intermezzo struggle
  • Added Pamiri, Turco-Hephthalite, Hephthalite, Khuzi, Parsim, and Bavlim as involved cultures in the Iranian Intermezzo struggle
  • Renamed vanilla’s East Bantu culture to Zanj
  • Renamed vanilla’s Afridunism faith to Faridunism (since Afridun is the Arabized version of Faridun/Fareydun)
  • Placed all formerly East Bantu and South Bantu heritage cultures into vanilla's Bantu heritage (the two heritages remain in the code, though, just in case)
  • Turco-Hephthalites have the Frontier Warriors tradition if you own Legacy of Persia
  • Pamiris have Frequent Festivities replaced with Jirga tradition if you own Legacy of Persia
  • Harran and Upper Khabur are now Syriac
  • Thabit ibn Qurra and most other historical Harranian characters are now Syriac
  • Some of the other historical Harranian characters now know the Greek and/or Arabic language at game start
  • Brahuis now use RICE’s old custom namelist (instead of the Gond namelist)
  • Disabled all RICE memories for now as memories (both modded and vanilla) may have been causing performance issues in both modded and vanilla games, and RICE adds a lot for activities; this is experimental and may be reverted at a later time
  • Fixed encoding for compatibility triggers file in scripted triggers
  • Fixed possible bug where non-Theravada faiths were inheriting Theravada doctrines
  • Fixed the game concept for Mud Masons missing text
  • Miscellaneous bugfixes

更新于:2023 年 10 月 23 日 上午 1:12



Version 1.10.2 "Arkona"

“For the Slavs show such reverence for their holy things that they do not allow the neighborhood of a fane to be defiled by blood even in time of war.”
– Helmold of Bosau, 12th century Saxon historian and priest, in the Chronicle of the Slavs


Please note some changes only take effect with new games.

  • Added Polabian Flavor Pack
  • Added 7 medieval/renaissance European soundtracks
  • Renamed Peristani culture to Darada
  • Put Darada (Peristani) culture on the map (thanks to Soraya for the research)
  • Turco-Hephthalites are now on the map in 1066 and are slightly more widespread, to represent Turkic tribes with possible Hephthalite admixture like the Khallukh and Khalaj (thanks to Soraya for the research)
  • White Hun tradition now only allows raiding over land, not sea
  • Added Marib as a holy site for South Arabian and Aksumite pagans
  • Rollo will now always receive the dream event if the player or AI controlling him chooses to go through the legendary event chain
  • Al-Kashgari now has tier 4 learning education instead of tier 3
  • Gilgit is now Vajrayana
  • Nerfed the option to try to get extra gold when encountering merchants from the Silk Road/Trans-Saharan merchants travel option
  • Maastricht bridge collapse event can no longer happen immediately, and will only trigger after 1100 CE
  • Fixed several religious activities continuing even if a character converted to another faith
  • Fixed the Normandy Adventurer CB not properly displaying the requirement that you need to be in the Adventure Phase of the Normandy struggle (if it still exists)
  • Fixed Silk Road and Maritime Trade dynasty perks not properly indicating which one is needed to do the SIlk Road decision more than once in a lifetime
  • Fixed Successful Chinir Festival county modifier not applying if you have the Community Intent for the Chinir Festival
  • Miscellaneous bugfixes

更新于:2023 年 9 月 24 日 上午 12:49



Version 1.10.1 "Sri Pada"

“The mountain of Sarandib [Sri Pada] is one of the highest in the World. We saw it from the sea when we were nine days' journey away, and when we climbed it we saw the clouds below us, shutting out our view of its base.”
– Ibn Battuta (1304-1369 CE), Moroccan explorer, pilgrim, and scholar


Please note some changes only take effect with new games.

  • Updated RICE+EPE compatch to the newest version of EPE
  • Added full unique namelists for the Vedda, Tsonga, and Sotho-Tswana cultures
  • Added unique dynasty names for the Mijikenda and Pokomo cultures
  • Added code to disable a few changes when run with the Paganism Plus mod (mod was previously compatible, just needed to remove a few of RICE’s conflicting changes per mod author’s request)
  • Added text for the East African and Southeast Asian Silk Road communities options explaining they are only available in certain regions
  • Added East African god names
  • Fixed some CBs being unavailable to rulers involved in the Sri Lanka struggle (using a similar workaround to what was done previously for the Greenland and Normandy struggles)
  • Fixed book burning option when Purifying/Persecuting Sri Lanka’s Sangha not calculating the correct monastery Prominence loss
  • Fixed Nadun festival giving stress instead of losing stress
  • Fixed Oracle of Amun activity not working for rulers who are not in the same realm as Siwa but still own counties in Egypt
  • Fixed Sri Pada pilgrimage activity canceling if you are of certain faiths
  • Miscellaneous bugfixes

更新于:2023 年 8 月 31 日 下午 6:55

Version 1.10.0.a Hotfix for "Pali"

  • Added a decision to get your culture and/or faith automatically involved in the Sri Lanka struggle if you are Buddhist
  • Changed Abhayagiri trait to have an additive rather than multiplicative bonus to development
  • Lowered the percentage of counties needed for a culture or faith to be involved in the Sri Lankan struggle from 40% to 15%
  • Increased how much trait experience is gained or lost for Sri Lanka’s monastery patron traits in various places
  • Nerfed development bonus for the Zimbabwes tradition
  • Made it easier for AI to take the decisions to discover Greenland or the Americas
  • Slightly reduced the unlikeliness that non-Germanic rulers would not take the decisions to discover Greenland or the Americans
  • Ari and Srikula Shaktism are now involved in the Sri Lanka struggle from the get-go
  • Changed Buddhist canon doctrine of Ari back to Tantric Canon
  • Changed most of Central Asia from Theravada to Mahayana
  • Socotra Kingdom decision now requires the Cosmopolitan Ports rather than The Spice Must Flow dynasty perk in the Maritime Trade legacy(i.e. 2nd rather than 3rd perk)
  • Reduced prestige level requirement for the Socotra Kingdom decision
  • Reduced costs of the Socotra and Tuyuhun Kingdom decisions to be more in line with other decisions
  • County modifiers from the Socotra and Tuyuhun Kingdom decisions now last for 100 years
  • Disabled camera pan feature from the event to change Sri Lanka’s capital to Polonnaruwa, since it may have been causing issues in certain situations
  • Fixed Vijayabahu’s daughter being a different dynasty if playing with ROA
  • Fixed Budal not being Vijayabahu’s vassal if playing with ROA
  • Fixed missing English placeholder text for Sri Lankan loc in the Spanish version
  • Miscellaneous bugfixes

更新于:2023 年 8 月 28 日 下午 11:02



Version 1.10.0 "Pali"

"Better than a thousand hollow words
Is one word that brings peace."
– Dhammapada, part of the Pali Canon of Theravada Buddhism


Please note some changes only take effect with new games.

  • Added the Sri Lanka Flavor Pack: Abode of Lions
  • Added 3 Indian themed soundtracks
  • Revamped the old Silk Road communities mechanic:
    • Added 2 new Silk Road communities, East African and Southeast Asia, with corresponding decisions and flavor
    • Expanded te area the mechanic is available to
    • Himalayan, Steppe, and East Asian communities are no longer available in certain regions far away
    • Added a few new events for Silk Road community gifts
    • Tweaked culture and faith variety for some Silk Road courtier spawn
  • Added many new East African and Southeast Asian cultures and faiths; most of the Asian ones were adapted from Rajas of Asia
  • New and improved bookmark visuals, courtesy of Nezaros from the Rajas of Asia mod
  • Adjusted some bookmark characters’ poses and positions
  • There is now a small chance of gaining the Silk Road/Trans-Saharan merchant traits once you complete a number of successful deals with the Silk Road/Trans-Saharan trade options
  • Interaction to grant or receive Normandy can be taken even when the holder of Rouen only has one county, as long as they’re AI; additionally, this is made clearer in the requirements for this interaction
  • Going to war (whether as an attacker or defender) is now a catalyst for the Normandy struggle
  • Udmurts now have the Sacred Grove tradition
  • Xenophilic tradition removed from Swahili
  • Tweaked Red Sea region for relevant events/content
  • Theravadins in Eastern India are now mostly Vajrayana instead
  • Removed hill farm bonus from the Reach of the Eagles tradition
  • Increased chances AI will take the decision to grant Normandy to the Norse in later dates
  • Silk Road/Trans-Saharan Merchant traits are now tiered
  • Reduced the chances of getting deals while taking the Silk Road/Trans-Saharan merchant caravan travel options
  • Network with Trans-Saharan Merchants decision now available if you have any county in Africa, not just your capital
  • Made AI more likely to take the decision to Commission the Historia Normannorum
  • Made AI more likely to take the decisions to discover Greenland and Vinland
  • Made AI who is not North Germanic less likely to take the decisions to discover Greenland and Vinland
  • Fixed decision to Revive Gomati Monastery missing illustration
  • Fixed Greenland/Vinland game rules not accounting for the Gamerule Gadget mod
  • Fixed AI possibly not taking the decision to grant Normandy to the Norse if no one has done it within a certain timeframe
  • Fixed intro travel event not triggering for the Crescent Lake at Dunhuang activity
  • Miscellaneous bugfixes