RimWorld
Animal Namer
Mostrando 11-20 de 21 aportaciones
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Actualización: 20 JUL 2021 a las 22:21

[Auto-generated text]: Update on 7/21/2021 12:21:35 AM.

Actualización: 19 JUL 2021 a las 20:21

[Auto-generated text]: Update on 7/19/2021 10:21:24 PM. 1.3

Actualización: 18 JUL 2021 a las 19:38

[Auto-generated text]: Update on 7/18/2021 9:38:15 PM.

Fixed rare issue with animals being named while pawns are sleeping.

Actualización: 13 DIC 2020 a las 13:01

Removed UnityEngine.CoreModule.dll from Assemblies and set CopyLocal to false - thanks to @Ogliss for catching!

[Auto-generated text]: Update on 12/13/2020 3:01:44 PM.

Actualización: 7 NOV 2020 a las 20:26

[Auto-generated text]: Update on 11/7/2020 10:26:16 PM.

Fixed animal names having line breaks in them.

Actualización: 28 OCT 2020 a las 20:52

[Auto-generated text]: Update on 10/28/2020 10:52:00 PM.

Fixed settings not saving between runs.

Also fixed a typo in the debug log messages.

Actualización: 24 OCT 2020 a las 15:25

[Auto-generated text]: Update on 10/24/2020 5:25:08 PM.

Changed to write default setting values to file if no settings found. Unfortunately this change did not fix the settings not saving across launches bug.

Actualización: 10 OCT 2020 a las 21:07

[Auto-generated text]: Update on 10/10/2020 11:07:10 PM.

Added option to set base name on train chance below 1%.

Fixed bug causing animals to be named while pawns are drafted.

Actualización: 21 SEP 2020 a las 21:14

[Auto-generated text]: Update on 9/21/2020 11:14:27 PM.

Re-enabled Tale Def after adding missing constructor.

Actualización: 21 SEP 2020 a las 20:46

[Auto-generated text]: Update on 9/21/2020 10:46:15 PM.

Removed the Tale Def temporarily - it throws exceptions in some instances on load.