RimWorld
Animal Namer
Se afișează 11-20 din 21 intrări
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Actualizare: 20 iul. 2021 @ 22:21

[Auto-generated text]: Update on 7/21/2021 12:21:35 AM.

Actualizare: 19 iul. 2021 @ 20:21

[Auto-generated text]: Update on 7/19/2021 10:21:24 PM. 1.3

Actualizare: 18 iul. 2021 @ 19:38

[Auto-generated text]: Update on 7/18/2021 9:38:15 PM.

Fixed rare issue with animals being named while pawns are sleeping.

Actualizare: 13 dec. 2020 @ 13:01

Removed UnityEngine.CoreModule.dll from Assemblies and set CopyLocal to false - thanks to @Ogliss for catching!

[Auto-generated text]: Update on 12/13/2020 3:01:44 PM.

Actualizare: 7 nov. 2020 @ 20:26

[Auto-generated text]: Update on 11/7/2020 10:26:16 PM.

Fixed animal names having line breaks in them.

Actualizare: 28 oct. 2020 @ 20:52

[Auto-generated text]: Update on 10/28/2020 10:52:00 PM.

Fixed settings not saving between runs.

Also fixed a typo in the debug log messages.

Actualizare: 24 oct. 2020 @ 15:25

[Auto-generated text]: Update on 10/24/2020 5:25:08 PM.

Changed to write default setting values to file if no settings found. Unfortunately this change did not fix the settings not saving across launches bug.

Actualizare: 10 oct. 2020 @ 21:07

[Auto-generated text]: Update on 10/10/2020 11:07:10 PM.

Added option to set base name on train chance below 1%.

Fixed bug causing animals to be named while pawns are drafted.

Actualizare: 21 sept. 2020 @ 21:14

[Auto-generated text]: Update on 9/21/2020 11:14:27 PM.

Re-enabled Tale Def after adding missing constructor.

Actualizare: 21 sept. 2020 @ 20:46

[Auto-generated text]: Update on 9/21/2020 10:46:15 PM.

Removed the Tale Def temporarily - it throws exceptions in some instances on load.