XCOM 2
Buildable Units (LWOTC compatible)
64개 중 21~30개 표시 중
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업데이트: 2021년 11월 15일 오전 11시 33분

- All SHIV variants now infiltrate faster (their infiltration times are now halfway between a human soldier and a SPARK).

- SHIV weapons now shred 1/2/3 armor, based on the tier of the SHIV.

업데이트: 2021년 11월 12일 오전 7시 06분

- Added Russian Localization, courtesy of Cryxalus.

업데이트: 2021년 9월 29일 오후 12시 47분

- Fixed RGB setting on some of the class icons.

업데이트: 2021년 8월 20일 오전 5시 21분

- More Localization fixes.

업데이트: 2021년 8월 20일 오전 5시 15분

- Turret Persistence is gone from Celatid Turrets, and they now get Maim instead. Be sure to pick up Extended Perk Pack if you don't yet have it for the Maim ability.

업데이트: 2021년 8월 15일 오전 5시 44분

- Build costs (mainly Supplies) and build times for all Buildable Units have been reduced by about 30% across the board.

업데이트: 2021년 8월 11일 오전 1시 46분

- Added a Bladestorm-like check to the Turret Persistence ability, which should prevent it from firing on the same target more than once in a single turn.

업데이트: 2021년 8월 1일 오전 8시 29분

- All Buildable Units now gain a varying amount of ablative HP depending on the specific unit. To benefit from this, you need to either be running Long War of the Chosen OR LW2 Utility Plating. Don't run both, or the Buildable Units will get the ablative twice, which would definitely be OP. The values are as follows:

  • Junk SPARKs, Advent Drones, Enigma Drones, and Phase Drones get 2.
  • MEC Archers, Hunter Drones, Celatid Turrets, SHIVs, and Frost Droids get 3.
  • Resistance MECs, Alloy Celatid Turrets and Alloy SHIVs get 4.
  • MEC Pyroclasts, Elerium SHIVs, Elerium Celatid Turrets, and Frost MECs get 5.
I might come back to this update later, and add more features and/or a config toggle.

업데이트: 2021년 7월 14일 오전 9시 25분

- Various Frost Droid fixes. Most notably, they no longer use the Will system, and can be staffed in Repair Bay slots.

업데이트: 2021년 7월 14일 오전 7시 45분

- Made all Buildable Units unable to get Augmentations from the Augmentations mod.