XCOM 2
Buildable Units (LWOTC compatible)
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Update: 15 nov 2021 om 11:33

- All SHIV variants now infiltrate faster (their infiltration times are now halfway between a human soldier and a SPARK).

- SHIV weapons now shred 1/2/3 armor, based on the tier of the SHIV.

Update: 12 nov 2021 om 7:06

- Added Russian Localization, courtesy of Cryxalus.

Update: 29 sep 2021 om 12:47

- Fixed RGB setting on some of the class icons.

Update: 20 aug 2021 om 5:21

- More Localization fixes.

Update: 20 aug 2021 om 5:15

- Turret Persistence is gone from Celatid Turrets, and they now get Maim instead. Be sure to pick up Extended Perk Pack if you don't yet have it for the Maim ability.

Update: 15 aug 2021 om 5:44

- Build costs (mainly Supplies) and build times for all Buildable Units have been reduced by about 30% across the board.

Update: 11 aug 2021 om 1:46

- Added a Bladestorm-like check to the Turret Persistence ability, which should prevent it from firing on the same target more than once in a single turn.

Update: 1 aug 2021 om 8:29

- All Buildable Units now gain a varying amount of ablative HP depending on the specific unit. To benefit from this, you need to either be running Long War of the Chosen OR LW2 Utility Plating. Don't run both, or the Buildable Units will get the ablative twice, which would definitely be OP. The values are as follows:

  • Junk SPARKs, Advent Drones, Enigma Drones, and Phase Drones get 2.
  • MEC Archers, Hunter Drones, Celatid Turrets, SHIVs, and Frost Droids get 3.
  • Resistance MECs, Alloy Celatid Turrets and Alloy SHIVs get 4.
  • MEC Pyroclasts, Elerium SHIVs, Elerium Celatid Turrets, and Frost MECs get 5.
I might come back to this update later, and add more features and/or a config toggle.

Update: 14 jul 2021 om 9:25

- Various Frost Droid fixes. Most notably, they no longer use the Will system, and can be staffed in Repair Bay slots.

Update: 14 jul 2021 om 7:45

- Made all Buildable Units unable to get Augmentations from the Augmentations mod.