XCOM 2
Buildable Units (LWOTC compatible)
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更新:2021年11月15日 @ 11時33分

- All SHIV variants now infiltrate faster (their infiltration times are now halfway between a human soldier and a SPARK).

- SHIV weapons now shred 1/2/3 armor, based on the tier of the SHIV.

更新:2021年11月12日 @ 7時06分

- Added Russian Localization, courtesy of Cryxalus.

更新:2021年9月29日 @ 12時47分

- Fixed RGB setting on some of the class icons.

更新:2021年8月20日 @ 5時21分

- More Localization fixes.

更新:2021年8月20日 @ 5時15分

- Turret Persistence is gone from Celatid Turrets, and they now get Maim instead. Be sure to pick up Extended Perk Pack if you don't yet have it for the Maim ability.

更新:2021年8月15日 @ 5時44分

- Build costs (mainly Supplies) and build times for all Buildable Units have been reduced by about 30% across the board.

更新:2021年8月11日 @ 1時46分

- Added a Bladestorm-like check to the Turret Persistence ability, which should prevent it from firing on the same target more than once in a single turn.

更新:2021年8月1日 @ 8時29分

- All Buildable Units now gain a varying amount of ablative HP depending on the specific unit. To benefit from this, you need to either be running Long War of the Chosen OR LW2 Utility Plating. Don't run both, or the Buildable Units will get the ablative twice, which would definitely be OP. The values are as follows:

  • Junk SPARKs, Advent Drones, Enigma Drones, and Phase Drones get 2.
  • MEC Archers, Hunter Drones, Celatid Turrets, SHIVs, and Frost Droids get 3.
  • Resistance MECs, Alloy Celatid Turrets and Alloy SHIVs get 4.
  • MEC Pyroclasts, Elerium SHIVs, Elerium Celatid Turrets, and Frost MECs get 5.
I might come back to this update later, and add more features and/or a config toggle.

更新:2021年7月14日 @ 9時25分

- Various Frost Droid fixes. Most notably, they no longer use the Will system, and can be staffed in Repair Bay slots.

更新:2021年7月14日 @ 7時45分

- Made all Buildable Units unable to get Augmentations from the Augmentations mod.