Hearts of Iron IV

Hearts of Iron IV

The Fading Light of V'landriel
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更新于:2021 年 8 月 1 日 上午 11:31

0.5.5

Infantry Equipment names swapped to make more sense.
Pro-Olarth countries can now only guarantee other countries of their ideology.
Taking the "A New Path" decision will now remove you from the Imperial faction as well.
Fixed Ahnreich decision timing (I misunderstood something in the code and it doubled to 420 days).
Changed the Vershellen claim event to make them both owner and controller.
Ahnreich's independence decision now properly makes them leave the faction.
Fixed the last Endaria event, it just had a small number typo.
Fixed images for Endarian national spirits.
Minor clearing up of the error log.

更新于:2021 年 7 月 30 日 上午 11:14

0.5.4
Fixed Ahnreich stability loss bug.
Added new decisions where Ahnreich can pay things to increase base stability by a small amount and counteract their losses.
Fixed an issue with the Seraventa fleet focus crashing the game.
Minor fixes to Endaria's tree and advisors.

更新于:2021 年 7 月 29 日 下午 7:33

Addressed isolation and undisturbed isolation making it impossible to justify war.

更新于:2021 年 7 月 29 日 下午 6:32

0.5.3

Added basic division templates and starting units for Mondalian countries.
Added basic resources to those same countries in their capitals to make them at least playable until the final determination on resource distribution is set.
Fixed minor discrepancies in the lengths of Endarian focuses.
Added Apotica, a new regional power in Mondalia, as well as six other small countries.
Fixed certain Mondalian nations not having flags for certain ideologies.
Completed Ahnreich focus tree.
Added Amrean starting mage divisions.

更新于:2021 年 7 月 27 日 下午 3:45

0.5.3

Added leader trait to Ecruir to prevent Vaspen from joining them just because they are fighting the other Imperium.
Increased cost of flintlock equipment so primitive countries make less division spam.
Temporarily disabled the Kraken Canal decision until I can figure out the issue.
Rebalanced resources to be less overwhelmingly abundant.
Made the research focuses in the Onindyr generic tree shorter and more worth it.
Finished Vershellen focus tree.
Finished Endaria focus tree.
Finished Vaspen political focuses.

更新于:2021 年 6 月 23 日 下午 8:34

0.5.2

Added strait crossing to Azuria from the Endarian mainland.
Added the potential for a canal to be built across the Isthmus of Krakens.
Added a new Amrean focus tree.
Modified the disorganized military debuff to be more punishing to both sides of the Imperium.

更新于:2020 年 10 月 9 日 下午 5:09

0.5.1

Minor bugfixes.

更新于:2020 年 10 月 9 日 上午 11:27

0.5 - Major Focus Trees and Decisions Update (Fourth Update)

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Added Endarian racial national spirit, added additional states to Endaria, and created the seven Endarian sub-countries.
Added complete Kremish Dynasty national focus tree.
Finished Yllendyr national focus tree.
Added an entire group of decisions based around the Imperium and giving depth to the autonomy system. Nations will now be able to receive benefits from the Imperium at the cost of losing autonomy, as well as gaining autonomy in exchange for certain penalties.
Leaving the Imperium is also centred in this tree if Olarth wins, with the focuses in each country changed to reflect this new system. Choosing "A New Path" now unlocks a peaceful independence decision provided you have already reached the highest autonomy state, which should be fairly easy combined with that focus and Olarth's focuses.
Nations that wish to go independent at the start will be able to eschew this system and take advantage of a different decision category where they can exchange political and command power for extra equipment after the war begins.
Added conditional peace event for the Imperium if it's badly losing where it releases every subject.
Started reorganizing the far eastern continent of Mondalia, however it's far from playable. For now, these countries will serve as colonial properties for whoever desires them.

更新于:2020 年 10 月 4 日 下午 2:02

0.4.5 - Civil War Fixes and Improvements

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Slightly changed civil war borders to make a smaller front at start.
Locked the Imperium's civil war divisions and made them start closer to the front to hopefully reduce the encirclement hell at start of war.
Was able to tweak AI strategy for the Yllendyr to keep more of their divisions at home during the civil war - this should make it a little harder for a player Imperium to be able to massively encircle and outflank the AI.
Reworked the end of the civil war event to be more generic and to disband the appropriate divisions.
Added dedicated revolutionary borders and oobs for Avalia and Vaspen, as well as oobs for Otomazu and Avalyra.
Other countries now get small amounts of free mobilized divisions for picking the preferred side.
Old Forest now gets free divisions regardless of what side it picks.
Added impassable wastelands on the mountainous borders of Avalia and Vaspen.
Added factions for both Imperiums, and changed the definition of majors so that less countries need to capitulate.
Introduced the Order of Imperial Sentinels post-civil war, and added a news event for that.
Added an extra focus for the Independence tree to reflect fighting the former dominion vs the Imperium proper.
Stripped out useless encryption and decryption techs.

更新于:2020 年 9 月 26 日 上午 3:28

0.4.1 Hotfix

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Hrothgrad accidentally wasn't changed from neutrality. This is now fixed.
Peaceful independence focus now works as intended.
Independent countries can make factions on the first focus.
Both sides in the civil war now get more divisions, but they're rubbish 10-widths. Hopefully this means they can actually cover all their fronts,even if badly.
Crown Colony gets the civil war event too.
Number of factories the Imperium gets from vassals reduced slightly.
Added focus for the Ecruir Imperium to declare war on independent countries as soon as possible, and for Olarth to declare war on just Vaspen and Avalia at some point.
Added civil war debuff to both sides of the Imperium to encourage the war to last longer.