Hearts of Iron IV

Hearts of Iron IV

The Fading Light of V'landriel
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更新于:2020 年 9 月 25 日 下午 4:38

Added portrait and description for the Kingdom of Endaria.

更新于:2020 年 9 月 25 日 下午 4:06

0.4 Alpha (Third Update)

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Major improvements and reworks:

Reworked the tech trees to be more appropriate to the current start date of 1906, as well as spacing things out more evenly and moving certain new tech areas (armour and air) up to make them able to research in the timeframe of the war.
Puppet mechanics are reworked to make things a little more lenient for nations at the start.
Two new ideologies, Pro-Olarth and Pro-Ecruir, have been added reflecting the two sides and their values. These ideologies offer small unique buffs, and similar ones have also been added to the game's preexisting ideologies.
Reworked the War of the Twin Emperors event. The event is now customized for each nation and offers bonuses or penalties depending on the side you choose and your country's pre-war affiliation and character.
National focuses have been added for four categories to every country in Onindyr: The Imperium, Industry, Land, and Naval/Air. I plan to customize each later on with a fifth tree regarding each country's unique character and diplomatic options.

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Minor changes:

Boats now all require coal instead of oil to construct. This might not strictly make sense for later naval techs, but otherwise the resource would become obsolete so I'm using it as a limiting factor on boat construction.
Added small victory points to Endaria's mainland to prevent the country from not surrendering with its 1 province island capital.
Icon and name for Sentinel Cavalry fixed.
Buffed the size of the armies of the Soiryndian countries several times over, they were far too weak at the start.
Added namelists and smaller division sizes for all the Onindyr countries.

更新于:2020 年 9 月 21 日 下午 3:46

0.3 Alpha (Second Update)

This has been the largest update yet, and brings the game close to complete functionality.

Added features:

New leaders for each country, for all likely ideologies
Portraits for those leaders
National spirits for each country reflecting their national or racial character
National spirits reflecting each country's position in the Imperium or the world (independent states outside of Onindyr now have some debuffs)
Resources distributed around the map, with relative scarcity in some areas and relative abundance in others.
New equipment (Magical Artillery and Magical Plate Armour) with connected techs
New combat brigades based on those equipments:
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Magical Support Artillery: worse than normal artillery, but far cheaper to produce and unlocked for everyone from the start
Magical Artillery Brigade: starts out better than normal artillery, however, it is limited by special forces cap (magic casters are rare) and isn't affected by upgrades, so it will eventually become obsolete)
Sentinel Regiments: equipped with magically enhanced plate armour, they can shrug off bullets. However, this is very expensive to produce and equip regiments.
Sentinel Cavalry: cavalry equivalent of the above
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更新于:2020 年 9 月 17 日 下午 5:12

Update fixing navies (they can actually go out of port now) as well as instituting province buildings, including naval bases across the whole map, trenches, and forts.

更新于:2020 年 9 月 17 日 下午 5:04

troubleshooting

更新于:2020 年 9 月 12 日 下午 12:51

0.1.1 hotfix

(resolved a few errors, and the game no longer seems to crash on peace conferences)

更新于:2020 年 9 月 11 日 下午 11:54

Initial Release 0.1

更新于:2020 年 8 月 16 日 下午 8:54

prototype version