Total War: WARHAMMER II

Total War: WARHAMMER II

Units and Campaign Rework (S&F)
Näytetään 91–100 / 157
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Päivitys: 24.8.2020 klo 2.15

aspiaring champion = melee weapon damage 12:32 (32:12)

Päivitys: 24.8.2020 klo 2.05

fixed sigvalt trait not giving unbreakable to his army

Päivitys: 23.8.2020 klo 15.28

chaso encampment stance now cost 0

Päivitys: 23.8.2020 klo 10.20

tempest = damage is changed to original 24:12 for 11sec, now attract enemy (I over nurffed this before)

revivification crystal = effect time is halfed but heal amount per sec is doubled so tatal healing amount is same

Päivitys: 23.8.2020 klo 10.06

Päivitys: 22.8.2020 klo 22.05

Päivitys: 20.8.2020 klo 14.05

Päivitys: 20.8.2020 klo 14.01

sartosa free company = passive : frenzy
sartosa militia = passive : frenzy, extra powder,
armor piercing projectile 7:12

Päivitys: 20.8.2020 klo 4.31

Päivitys: 18.8.2020 klo 0.38

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2200358855
my Elector Count Units Advance mod added

Swords of Ulric (Swordsmen) = passive ability : Berserk (which norsca berserker has additionally)

Knights of the Everlasting Light (Empire Knights) = weapon effect : Blinded
+ higher Armor Piercing damage (15:15)

Knights of Morr (Empire Knights) = now use lance of Knight of Realm

The Stubborn Bulls (Empire Knights - Greatswords) = missile resistance 30%

The Noble Sons Abroad (Pistoliers) = attribute : Strider

Sootson's Guns (Mortars) = projectile and its explosion is now Armor Piercing damage
+ 20 range added (400)