Garry's Mod

Garry's Mod

Combine House Onslaught v1 [Story]
Ergebnisse 1–4 von 4
Update: 6. Mai 2020 um 0:11

v1.1.2
~ swear to big G himself if this doesn't fix the cubemaps i will do something
- Removed some redundant spawners for optimization

Update: 5. Mai 2020 um 23:06

v1.1.1
~ (Hopefully) Fixed cubemaps that broke on compile during 1.1 revision

Update: 5. Mai 2020 um 22:41

v1.1
+ Added "No Dialog" mode, activated if you kill Frederico at the start
+ Added secret weapons to some areas
~ Made trainyard entrance a bit more obvious to see
~ Fixed eternally blinking green light if turrets get activated before sending the data
~ Fixed trainyard ending teleport initiating before fade-in completes
~ Fixed 'Escape Available' text not showing up for all players

Update: 4. Mai 2020 um 13:39

v1.0.0
Release!