RimWorld

RimWorld

Medicine Expanded
Ergebnisse 11–20 von 22
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Update: 4. Mai 2020 um 23:12

UPDATE v1.0.6 redo

Tuned the costs of each drug. New amounts are...

Acetamol: 1 wood log and 1 herbal medicine
Immunitol: 1 herbal medicine, 1 smokeleaf leaves, and 1 steel
Opimol: 1 herbal medicine and 3 psychoid leaves
Vicomol: 1 opimol and 1 neutroamine
Oxymol: 2 opimol, 1 neutroamine, and 10 silver

Update: 4. Mai 2020 um 23:11

Tuning the tuning of the tuning of the drugs

Update: 4. Mai 2020 um 23:01

UPDATE v1.0.6

Tuned the costs of each drug. New amounts are...

Acetamol: 1 wood log and 1 herbal medicine
Immunitol: 1 herbal medicine, 1 smokelead joint, and 1 steel
Opimol: 1 herbal medicine and 3 psychoid leaves
Vicomol: 1 opimol and 1 neutroamine
Oxymol: 2 opimol, 1 neutroamine, and 10 silver

Update: 4. Mai 2020 um 22:40

UPDATE v1.0.5

Increased number of psychoid leaves from 1 to 3 for each opimol. It was too cheap.

Update: 2. Mai 2020 um 12:39

[Auto-generated text]: Update on 5/2/2020 12:39:36 PM.

Update: 2. Mai 2020 um 1:25

UPDATE v1.0.4

Added Immunitol: an injection that greatly improves a pawn's immunity system for a short time. Take infrequently.

Update: 30. Apr. 2020 um 17:12

UPDATE v1.0.3

Not joking (you can see it in the description) but I legit forgot to add psychoid leaves to the cost of opimol. So... uh. This fixes that. Sorry if this fucks your plans up. Was intended all along.

Increased the market value of all drugs.

Update: 20. Apr. 2020 um 1:53

Added Japanese via Proxyer

Update: 19. Apr. 2020 um 16:43

UPDATE v1.0.2

Adjusted the addictiveness and nastiness of Vicomol and Oxymol. They were... kinda insanely addictive.

Update: 11. Apr. 2020 um 14:11

UPDATE v1.0.1

Smoothed out the effects of the opimol based drugs, so they are better tiered.
Opimol is slightly better, vicomol is a good balance between the two, and Oxymol completely removes all pain, at the expense of reduced capabilities and mood shifts.