RimWorld
Medicine Expanded
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Update: 4 mei 2020 om 23:12

UPDATE v1.0.6 redo

Tuned the costs of each drug. New amounts are...

Acetamol: 1 wood log and 1 herbal medicine
Immunitol: 1 herbal medicine, 1 smokeleaf leaves, and 1 steel
Opimol: 1 herbal medicine and 3 psychoid leaves
Vicomol: 1 opimol and 1 neutroamine
Oxymol: 2 opimol, 1 neutroamine, and 10 silver

Update: 4 mei 2020 om 23:11

Tuning the tuning of the tuning of the drugs

Update: 4 mei 2020 om 23:01

UPDATE v1.0.6

Tuned the costs of each drug. New amounts are...

Acetamol: 1 wood log and 1 herbal medicine
Immunitol: 1 herbal medicine, 1 smokelead joint, and 1 steel
Opimol: 1 herbal medicine and 3 psychoid leaves
Vicomol: 1 opimol and 1 neutroamine
Oxymol: 2 opimol, 1 neutroamine, and 10 silver

Update: 4 mei 2020 om 22:40

UPDATE v1.0.5

Increased number of psychoid leaves from 1 to 3 for each opimol. It was too cheap.

Update: 2 mei 2020 om 12:39

[Auto-generated text]: Update on 5/2/2020 12:39:36 PM.

Update: 2 mei 2020 om 1:25

UPDATE v1.0.4

Added Immunitol: an injection that greatly improves a pawn's immunity system for a short time. Take infrequently.

Update: 30 apr 2020 om 17:12

UPDATE v1.0.3

Not joking (you can see it in the description) but I legit forgot to add psychoid leaves to the cost of opimol. So... uh. This fixes that. Sorry if this fucks your plans up. Was intended all along.

Increased the market value of all drugs.

Update: 20 apr 2020 om 1:53

Added Japanese via Proxyer

Update: 19 apr 2020 om 16:43

UPDATE v1.0.2

Adjusted the addictiveness and nastiness of Vicomol and Oxymol. They were... kinda insanely addictive.

Update: 11 apr 2020 om 14:11

UPDATE v1.0.1

Smoothed out the effects of the opimol based drugs, so they are better tiered.
Opimol is slightly better, vicomol is a good balance between the two, and Oxymol completely removes all pain, at the expense of reduced capabilities and mood shifts.